/// <summary> /// Received when a story should be started by the reader /// </summary> /// <param name="eventdata"></param> void OnNewStory(StoryEvent eventdata) { Trace.Script("Reading " + eventdata.storyFile.name, this); var e = new Story.LoadEvent(); e.storyFile = eventdata.storyFile; e.knot = eventdata.knot; e.restart = eventdata.Restart; reader.gameObject.Dispatch <Story.LoadEvent>(e); }
void OnLoadEvent(Story.LoadEvent e) { // If we are currently in the middle of a story, have allowed stories to be queued, and this story // requests to be queued... if (currentlyReading && queueStories && e.queue) { if (debug) { Trace.Script($"Queued up <i>{e.storyFile.name}</i>"); } storyQueue.Enqueue(e); } // Otherwise take over the current story else { this.LoadStory(e.storyFile, e.restart, e.knot); } }