void OnStoryContinueEvent(Story.ContinueEvent e) { if (ValidateStory(e)) { this.Activate(); } }
/// <summary> /// Called upon to continue the story /// </summary> public void ContinueStory() { var continueEvent = new Story.ContinueEvent() { reader = this.reader, story = this.story }; reader.gameObject.Dispatch <Story.ContinueEvent>(continueEvent); Scene.Dispatch <Story.ContinueEvent>(continueEvent); }
void OnContinueEvent(Story.ContinueEvent e) { this.ContinueStory(); }