Example #1
0
 void OnStoryContinueEvent(Story.ContinueEvent e)
 {
     if (ValidateStory(e))
     {
         this.Activate();
     }
 }
Example #2
0
                /// <summary>
                /// Called upon to continue the story
                /// </summary>
                public void ContinueStory()
                {
                    var continueEvent = new Story.ContinueEvent()
                    {
                        reader = this.reader, story = this.story
                    };

                    reader.gameObject.Dispatch <Story.ContinueEvent>(continueEvent);
                    Scene.Dispatch <Story.ContinueEvent>(continueEvent);
                }
Example #3
0
 void OnContinueEvent(Story.ContinueEvent e)
 {
     this.ContinueStory();
 }