Example #1
0
 private void UpdateLevelStatus()
 {
     if (hologram.GetStatus() == AEntity.Status.Idle)
     {
         hologram.Attack(player);
     }
     else if (hologram.GetStatus() == AEntity.Status.Dying)
     {
         instructions.SetInstruction(CollectiveInstructions.InstType.NONE);
     }
     else if (hologram.GetStatus() == AEntity.Status.Dead)
     {
         CloseScene();
     }
 }