Example #1
0
 // Start is called before the first frame update
 void Start()
 {
     audioFilesManager = FindObjectOfType <AudioFilesManager>();
     audioUIManager    = FindObjectOfType <AudioUIManager>();
     playback          = FindObjectOfType <StoriesPlaybackManager>();
     if (downloadOnStart)
     {
         StartCoroutine(GetAudioFileNames());
     }
 }
Example #2
0
    // Start is called before the first frame update
    void Start()
    {
        stories    = FindObjectOfType <StoriesPlaybackManager>();
        myLocation = FindObjectOfType <MyLocationHandler>();

        mousePhysicsObject.gameObject.SetActive(false);
        cam = Camera.main;

        cameraZoom = cam.fieldOfView;
    }
Example #3
0
 private void SetupComponents()
 {
     //recordingHandler = GetComponent<RecordingHandler>();
     storiesPlaybackManager = GetComponent <StoriesPlaybackManager>();
     fileManager            = GetComponent <AudioFilesManager>();
 }