Example #1
0
    void Start()
    {
        Physics2D.gravity = Vector3.zero;
        gd = GameObject.Find("Difficulty").GetComponent <StoreDifficulty>();
        gv = GameObject.Find("GameVariables").GetComponent <GameVariables>();

        switch (gd.gameDifficulty)
        {
        case 1:
        {
            numGold  = 75;
            gv.horde = 75;
            break;
        }

        case 2:
        {
            numGold  = 50;
            gv.horde = 50;
            break;
        }

        case 3:
        {
            numGold  = 25;
            gv.horde = 25;
            break;
        }

        case 4:
        {
            numGold  = 10;
            gv.horde = 10;
            break;
        }
        }

        for (int x = 0; x < numGold; x++)
        {
            randomNumberX = Random.Range(-5f, -4f);
            randomNumberY = Random.Range(-3f, 3f);

            gv.goldList.Add(gold);
            Instantiate(gold, new Vector3(randomNumberX, randomNumberY, 0), Quaternion.identity);
        }
    }
Example #2
0
    void Start()
    {
        Physics2D.gravity = Vector3.zero;
        gd = GameObject.Find("Difficulty").GetComponent<StoreDifficulty>();
        gv = GameObject.Find("GameVariables").GetComponent<GameVariables>();

        switch(gd.gameDifficulty)
        {
            case 1:
            {
                numGold = 75;
                gv.horde = 75;
                break;
            }
            case 2:
            {
                numGold = 50;
                gv.horde = 50;
                break;
            }
            case 3:
            {
                numGold = 25;
                gv.horde = 25;
                break;
            }
            case 4:
            {
                numGold = 10;
                gv.horde = 10;
                break;
            }
        }

        for(int x=0;x<numGold;x++)
        {
            randomNumberX = Random.Range(-5f,-4f);
            randomNumberY = Random.Range(-3f,3f);

            gv.goldList.Add(gold);
            Instantiate(gold,new Vector3(randomNumberX,randomNumberY,0),Quaternion.identity);
        }
    }
Example #3
0
 void Start()
 {
     gd = GameObject.Find("Difficulty").GetComponent <StoreDifficulty>();
 }