Example #1
0
        public void RefreshBuyPopUp(int id, StoreCostCurrecyType type)
        {
            if (type == StoreCostCurrecyType.OnlyRuneDebris || type == StoreCostCurrecyType.OnlySkinDebris || type == StoreCostCurrecyType.OnlyUnitDebris)
            {
                titleText.text   = "兑换";
                nameText.text    = controller.GetDebrisItemName(id);
                contentText.text = controller.GetDebrisItemDescribe(id);
                propText.text    = "";

                frameImage1.gameObject.SetActive(true);
                frameImage2.gameObject.SetActive(false);

                LoadAtlasSprite(controller.GetDebrisItemIcon(id), iconImage_b);
            }
            else
            {
                titleText.text   = "购买";
                nameText.text    = controller.GetStoreItemName(id);
                contentText.text = controller.GetStoreItemDescribe(id);
                propText.text    = controller.GetStoreItemProp(id);

                bool isRune = controller.GetStoreItemType(id) == 3;
                frameImage1.gameObject.SetActive(!isRune);
                frameImage2.gameObject.SetActive(isRune);

                LoadAtlasSprite(controller.GetStoreItemIcon(id), iconImage_b);
            }
            RefreshCostText(id, type);
        }
Example #2
0
        private void RefreshCostText(int id, StoreCostCurrecyType type)
        {
            if (currentCostType == StoreCostCurrecyType.OnlyRuneDebris || currentCostType == StoreCostCurrecyType.OnlySkinDebris || currentCostType == StoreCostCurrecyType.OnlyUnitDebris)
            {
                leftCostText.text  = (controller.GetDebrisItemPrice(id) * currentCount).ToString();
                rightCostText.text = "取消";
                return;
            }

            if (currentCount == 0)
            {
                leftButton.interactable  = false;
                rightButton.interactable = (type != StoreCostCurrecyType.GoldAndDiamonds && type != StoreCostCurrecyType.GoldAndEmber);
            }
            else
            {
                leftButton.interactable  = true;
                rightButton.interactable = true;
            }

            bool isAlone = (type != StoreCostCurrecyType.GoldAndDiamonds && type != StoreCostCurrecyType.GoldAndEmber);

            leftCostText.text  = (controller.GetStoreItemCostLeft(id) * currentCount).ToString();
            rightCostText.text = isAlone ? "取消" : (controller.GetStoreItemCostRight(id) * currentCount).ToString();
        }
Example #3
0
        private void OnClickBuyButtonCallBack(int itemIndex)
        {
            int id = controller.GetItemId(itemIndex);

            currentCostType = controller.GetItemCostCurrencyType(currentItemType, itemIndex);

            UIManager.Instance.GetUIByType(UIType.StorePopUpUI, (ViewBase ui, System.Object param) => { (ui as StorePopUpView).EnterStoreBuyPopUpUI(id, currentCostType); });
        }
Example #4
0
        private void SetBuyPopUpUI(StoreCostCurrecyType type)
        {
            leftEmberIcon.gameObject.SetActive(false);
            leftGoldIcon.gameObject.SetActive(false);
            leftDiamondIcon.gameObject.SetActive(false);
            leftDebrisRuneIcon.gameObject.SetActive(false);
            leftDebrisSkinIcon.gameObject.SetActive(false);
            leftDebrisUnitIcon.gameObject.SetActive(false);
            rightEmberIcon.gameObject.SetActive(false);
            rightGoldIcon.gameObject.SetActive(false);
            rightDiamondIcon.gameObject.SetActive(false);

            switch (type)
            {
            case StoreCostCurrecyType.OnlyEmber:
                leftEmberIcon.gameObject.SetActive(true);
                break;

            case StoreCostCurrecyType.OnlyDiamonds:
                leftDiamondIcon.gameObject.SetActive(true);
                break;

            case StoreCostCurrecyType.OnlyGold:
                leftGoldIcon.gameObject.SetActive(true);
                break;

            case StoreCostCurrecyType.OnlySkinDebris:
                leftDebrisSkinIcon.gameObject.SetActive(true);
                break;

            case StoreCostCurrecyType.GoldAndEmber:
                leftGoldIcon.gameObject.SetActive(true);
                rightEmberIcon.gameObject.SetActive(true);
                break;

            case StoreCostCurrecyType.GoldAndDiamonds:
                leftGoldIcon.gameObject.SetActive(true);
                rightDiamondIcon.gameObject.SetActive(true);
                break;

            case StoreCostCurrecyType.OnlyUnitDebris:
                leftDebrisUnitIcon.gameObject.SetActive(true);
                break;

            case StoreCostCurrecyType.OnlyRuneDebris:
                leftDebrisRuneIcon.gameObject.SetActive(true);
                break;
            }
        }
Example #5
0
        public void EnterStoreBuyPopUpUI(int id, StoreCostCurrecyType type)
        {
            OnEnter();

            buyTran.gameObject.SetActive(true);
            giveTran.gameObject.SetActive(false);

            currentId       = id;
            currentCostType = type;

            currentCount   = 1;
            inputText.text = 1.ToString();

            SetBuyPopUpUI(type);
            RefreshBuyPopUp(id, type);
        }