void Start() { round_level = GameObject.Find("spawner"); round_accessor = round_level.GetComponent <LevelControl> (); store_accessor = GameObject.Find("Store"); storecontrol = store_accessor.GetComponent <StoreControl> (); }
private void RefreshState() { if (!_isListening) { return; } InitState(); var purchased = StoreControl.IsPurchased(_receiver.ListeningId); switch (_itemState) { case StoreItemState.Authorized: if (!purchased) { UpdateState(StoreItemState.Revoked); } break; default: if (purchased) { UpdateState(StoreItemState.Authorized); } break; } }
private void BtnMagazine_Click(object sender, EventArgs e) { tblDashboard.Controls.Remove(tblDashboard.Controls[2]); StoreControl storeControl = new StoreControl(employee, DBMigrator); storeControl.Dock = DockStyle.Fill; tblDashboard.Controls.Add(storeControl); }
// Use this for initialization void Start() { wave = 0; maxEnemies = 1; roundIsOver = true; startTimer = 2; current_enemy_amount = 0; Tutorial = 1; lives = 20; store_accessor = GameObject.Find("Store"); storecontrol = store_accessor.GetComponent <StoreControl> (); SpawnRate = 1F; currentEnemies = 1; }
// Use this for initialization void Start() { thisEnemy = this.gameObject; Speedgetter = thisEnemy.GetComponent <Dino_walk> (); store_accessor = GameObject.Find("Store"); storecontrol = store_accessor.GetComponent <StoreControl> (); if (this.gameObject.name == "Sanic_Raptor(Clone)") { hlth = 2f; } else if (this.gameObject.name == "Dino_enemy(Clone)") { hlth = 1f; } else { hlth = 6f; } }
// Use this for initialization void Start() { Store_sniper = GameObject.Find("Store"); Store_bool = Store_sniper.GetComponent <StoreControl> (); }
protected override void OnClick() { base.OnClick(); storeClickSingal.Dispatch("restore"); StoreControl.RequestRestore(); }