public void OnClickShop() { var arg = new StoreArguments { Tab = 106 }; var e = new Show_UI_Event(UIConfig.StoreEquip, arg); EventDispatcher.Instance.DispatchEvent(e); }
private void OnDrugStore() { var arg = new StoreArguments { Tab = 0 }; var e = new Show_UI_Event(UIConfig.StoreUI, arg); EventDispatcher.Instance.DispatchEvent(e); }
private void OnMedicineShop() { var _arg = new StoreArguments { Tab = 0 }; var _e = new Show_UI_Event(UIConfig.StoreUI, _arg); EventDispatcher.Instance.DispatchEvent(_e); }
public void OnClickMedicineWarn() { var arg = new StoreArguments { Tab = 0 }; var e = new Show_UI_Event(UIConfig.StoreUI, arg); EventDispatcher.Instance.DispatchEvent(e); }
public void OnClickDepotOpen() { //DepotFrame.gameObject.SetActive(true); SetLandCollider(false); //NewScrollView.ResetPosition(); //LandMenu.SetActive(false); var arg = new StoreArguments { Tab = 2 }; var e = new Show_UI_Event(UIConfig.StoreFarm, arg); EventDispatcher.Instance.DispatchEvent(e); }
public void OnClickBtnShop() { var arg = new StoreArguments { Tab = 105 }; var e = new Show_UI_Event(UIConfig.StoreEquip, arg); EventDispatcher.Instance.DispatchEvent(e); //潜规则引导标记位 if (!PlayerDataManager.Instance.GetFlag(532)) { var list = new Int32Array(); list.Items.Add(532); var list1 = new Int32Array(); list1.Items.Add(531); PlayerDataManager.Instance.SetFlagNet(list, list1); } }