/// <summary> /// 发送网络延时检测消息 /// </summary> /// <param name="uType"></param> /// <returns></returns> public bool SendTracert(uint uType = 0) { StoreArchive ar = StoreArchive.Load(m_buffer, m_buffer.Length); ar.WriteInt8(GlobalClineMsgId.CLIENT_TRACERT); //毫秒数 long clientsteamp = (long)DateTime.Now.Ticks / 10000 & 0xfffffff; // 客户端的时间戳,精确到毫秒数 ar.WriteUInt32((uint)clientsteamp); ar.WriteUInt8(uType); uSerial = (++uSerial) % 1000; ar.WriteUInt32(uSerial); ar.WriteUInt16(0); return(m_sender.Send(ar.GetData(), ar.GetLength())); }
public bool CreateRole(ref VarList args) { try { if ((args.GetCount() < 2) || (args.GetType(1) != VarType.WideStr)) { LogSystem.Log("arguments error"); return(false); } string roleName = args.GetWideStr(1); //role name byte[] name = new byte[ServerInfo.ROLENAME_MAX_LENGTH * 2 + 1]; Array.Copy(System.Text.Encoding.Default.GetBytes(roleName), name, roleName.Length); //verify // byte[] verify = new byte[16]; StoreArchive ar = StoreArchive.Load(m_buffer, m_buffer.Length); ar.WriteInt8(GlobalClineMsgId.CLIENT_CREATE_ROLE); ar.WriteInt32(args.GetInt(0)); ar.WriteUnicodeLen(roleName, (ServerInfo.ROLENAME_MAX_LENGTH + 1) * 2); ///ar.WriteUserDataNoLen(verify); ar.WriteUInt16((uint)(args.GetCount() - 2)); ///ar.WriteInt32(); if (!AddMsgVarList(ar, args, 2, args.GetCount())) { return(false); } return(m_sender.Send(ar.GetData(), ar.GetLength())); } catch (System.Exception ex) { LogSystem.LogError(ex); return(false); } }
/// <summary> /// 服务器所有目标点移动 /// </summary> /// <param name="data"></param> /// <param name="len"></param> /// <returns></returns> private int proc_server_all_dest(ref Byte[] data, int len) { LoadArchive arLoad = LoadArchive.Load(data, len); // Byte[] buffer = new Byte[1024]; StoreArchive arStore = StoreArchive.Load(m_pBuffer_SP, 4096); uint nMsgType = 0; arLoad.ReadUInt8(ref nMsgType); arStore.WriteUInt8(nMsgType); uint nCount = 0; arLoad.ReadUInt16(ref nCount); arStore.WriteUInt16(nCount); if (nCount > 50) { LogSystem.Log("proc_server_all_dest"); return(len); } for (int i = 0; i < nCount; ++i) { ObjectID objectId = ObjectID.zero; arLoad.ReadObject(ref objectId); arStore.WriteObject(objectId); int x = 0; arLoad.ReadInt16(ref x); arStore.WriteFloat(x / 100.0f); int y = 0; arLoad.ReadInt16(ref y); arStore.WriteFloat(y / 100.0f); int z = 0; arLoad.ReadInt16(ref z); arStore.WriteFloat(z / 100.0f); int orient = 0; arLoad.ReadInt16(ref orient); arStore.WriteFloat(orient / 100.0f); int moveSpeed = 0; arLoad.ReadInt16(ref moveSpeed); arStore.WriteFloat(moveSpeed / 100.0f); int rotateSpeed = 0; arLoad.ReadInt16(ref rotateSpeed); arStore.WriteFloat(rotateSpeed / 100.0f); int jumpSpeed = 0; arLoad.ReadInt16(ref jumpSpeed); arStore.WriteFloat(jumpSpeed / 100.0f); int gravity = 0; arLoad.ReadInt16(ref gravity); arStore.WriteFloat(gravity / 100.0f); int mode = 0; arLoad.ReadInt32(ref mode); arStore.WriteInt32(mode); } data = arStore.GetData(); return(arStore.GetLength()); }