public static RequestData AddOfficer(string handle, string callsign) { Player p = Common.GetPlayerByHandle(handle); var ofc = Common.GetOfficer(handle); EventArgument[] old = null; // check for officer existing if (ofc == null) { ofc = new Officer(p.Identifiers["ip"], callsign); Officers.Add(ofc); // adding new officer #if DEBUG Common.SendMessage(p, "", new[] { 0, 0, 0 }, "Creating new Officer profile..."); #endif } else { int index = Officers.IndexOf(ofc); // finding the index old = ofc.ToArray(); ofc = new Officer(p.Identifiers["ip"], callsign); Officers[index] = ofc; // setting the index to the specified officer } return(new RequestData(null, new EventArgument[] { Common.GetPlayerId(p), ofc.ToArray(), old })); }
void LaunchSupplyVan() { if (StorageManager.Add(StoragableType.Material, 1)) { Debug.Log("Success"); } }
public static RequestData SetName(string handle, string first, string last) { Player p = Common.GetPlayerByHandle(handle); var civ = Common.GetCivilian(handle); var oldVeh = Common.GetCivilianVeh(handle); if (Common.GetCivilianByName(first, last) != null && Common.GetPlayerByIp(civ?.SourceIP) != p) // checking if the name already exists in the system { return(new RequestData("civ_name_exist", new EventArgument[] { Common.GetPlayerId(p) })); } if (oldVeh != null) { // deletes vehicle from list of vehicles CivilianVehs.Remove(oldVeh); } // old civilian information, for the event EventArgument[] oldCivInfo = null; // checking if the civilian already has a civ in the system if (Common.GetCivilian(handle) != null) { int index = Civilians.IndexOf(Common.GetCivilian(handle)); // finding the index of the existing civ civ = new Civilian(p.Identifiers["ip"]) { First = first, Last = last }; // setting the index to an instance of a new civilian oldCivInfo = Civilians[index].ToArray(); Civilians[index] = civ; } else // if the civ doesn't exist { civ = new Civilian(p.Identifiers["ip"]) { First = first, Last = last }; Civilians.Add(civ); // add a new civilian to the system #if DEBUG Common.SendMessage(p, "", new[] { 0, 0, 0 }, "Creating new civilian profile..."); #endif } return(new RequestData(null, new EventArgument[] { Common.GetPlayerId(p), civ.ToArray(), oldCivInfo })); }
void Produce() { if (currentProductionProgress < 1) { currentProductionProgress = currentProductionProgress + productionRate * 0.01667f * Time.deltaTime; } else { StorageManager.Add(storagableDrugType, 1); currentProductionProgress = 0; } }
public static RequestData AddBolo(string handle, string reason) { Player p = Common.GetPlayerByHandle(handle); // getting the invoker var ofc = Common.GetOfficer(handle); // checking for leo if (ofc == null) { return(new RequestData("leo_not_exist", new EventArgument[] { Common.GetPlayerId(p) })); } var bolo = new Bolo(p.Name, p.Identifiers["ip"], reason); // creating new bolo Bolos.Add(bolo); // adding teh bolos return(new RequestData(null, new EventArgument[] { Common.GetPlayerId(p), bolo.ToArray() })); }
public static RequestData SetVehicle(string handle, string plate) { Player p = Common.GetPlayerByHandle(handle); var civ = Common.GetCivilian(handle); var veh = Common.GetCivilianVeh(handle); // if no civilian exists if (civ == null) { return(new RequestData("civ_not_exist", new EventArgument[] { Common.GetPlayerId(p) })); } // checking if the plate already exists in the system if (Common.GetCivilianVehByPlate(plate) != null && Common.GetPlayerByIp(veh.SourceIP) != p) { return(new RequestData("veh_plate_exist", new EventArgument[] { Common.GetPlayerId(p), plate })); } EventArgument[] old = null; // checking if player already owns a vehicle if (veh != null) { int index = CivilianVehs.IndexOf(Common.GetCivilianVeh(handle)); // finding the existing index old = CivilianVehs[index].ToArray(); // setting the index to a new vehicle item veh = new CivilianVeh(p.Identifiers["ip"]) { Plate = plate, Owner = Common.GetCivilian(handle) }; CivilianVehs[index] = veh; } else { veh = new CivilianVeh(p.Identifiers["ip"]) { Plate = plate, Owner = Common.GetCivilian(handle) }; // creating the new vehicle CivilianVehs.Add(veh); // adding the new vehicle to the list of vehicles } return(new RequestData(null, new EventArgument[] { Common.GetPlayerId(p), veh.ToArray(), old })); }
public static async Task <RequestData> InitializeEmergency(string handle) { Player p = Common.GetPlayerByHandle(handle); // ReSharper disable once IdentifierTypo var emerCall = Common.GetEmergencyCall(handle); // checking for an existing emergency if (emerCall != null) { return(new RequestData("civ_911_exist", new EventArgument[] { Common.GetPlayerId(p) })); } Civilian civ = Common.GetCivilian(handle); // finding the civ if (civ == null) { return(new RequestData("civ_not_exist", new EventArgument[] { Common.GetPlayerId(p) })); } // checking how many active dispatchers there are if (Server.ConnectedDispatchers.Length == 0) { return(new RequestData("civ_911_no_dispatchers", new EventArgument[] { Common.GetPlayerId(p) })); } emerCall = new EmergencyCall(p.Identifiers["ip"], $"{civ.First} {civ.Last}"); CurrentCalls.Add(emerCall); // adding and creating the instance of the emergency foreach (var peer in Server.ConnectedDispatchers) { await peer.RemoteCallbacks.Events["911alert"] .Invoke(civ, emerCall); // notifying the dispatchers of the 911 call } return(new RequestData(null, new EventArgument[] { Common.GetPlayerId(p) })); }
//保存 private void buttonX2_Click(object sender, EventArgs e) { if (!_update) { if (string.IsNullOrWhiteSpace(textBoxXName.Text)) { MessageBox.Show("仓库名称不可为空,请检查."); return; } StorageManager sm = new StorageManager(); try { //获取实体,增加该实体数据 int result = sm.Add(fillStorage()); if (result > 0) { MessageBox.Show("新增仓库信息成功!"); StorageForm sf = (StorageForm)Owner; //绑定 sf.DataGridViewRowsAdd(0, "", textBoxXName.Text, textBoxXMan.Text, textBoxXPhone.Text, textBoxXAddress.Text, checkBoxXEnable.Checked ? 0 : 1, 1, textBoxXRemark.Text, "", ""); } else { MessageBox.Show("新增仓库信息失败,请尝试重新增加"); Close(); } } catch (Exception ex) { MessageBox.Show("查询异常,请检查服务器连接.错误:" + ex.Message); } } else { if (!string.IsNullOrWhiteSpace(textBoxXName.Text)) { StorageManager sm = new StorageManager(); try { //获取实体,增加该实体数据 bool result = sm.UpdateByCode(fillStorage()); if (result) { MessageBox.Show("更改仓库信息成功!"); } else { MessageBox.Show("更改仓库信息失败,请尝试重新增加"); Close(); } } catch (Exception ex) { MessageBox.Show("查询异常,请检查服务器连接.错误:" + ex.Message); } } else { MessageBox.Show("仓库名称不可为空,请检查."); } } }