public void IconClicked()//responds to a click on a button { StorageMNG storage = GetComponentInParent <StorageMNG>(); if (!charAttributes.isDeployed) //evaluates if the unit is already on the battlefield { storage.TintIcon(this); //marks a regiment to be placed on the battlefield } else { storage.RemoveRegiment(charAttributes); //storage.ReturnRegiment(this);//returns the hero to the storage } }
public void IconClicked()// responde a un clic en un botón { StorageMNG storage = GetComponentInParent <StorageMNG>(); if (!charAttributes.isDeployed) // evalúa si la unidad ya está en el campo de batalla { storage.TintIcon(this); // marca un regimiento para colocarlo en el campo de batalla } else { storage.RemoveRegiment(charAttributes); //storage.ReturnRegiment(this);//returns the hero to the storage } }