public void Clear() { icon.sprite = null; count.text = ""; storageManager = null; icon.transform.gameObject.SetActive(false); count.transform.gameObject.SetActive(false); }
public void Setup(Sprite sprite, int count, StorageHendler sm, ItemType itemType, object item, BeeType beeType = BeeType.Drone, int index = -1) { icon.sprite = sprite; this.count.text = count.ToString(); storageManager = sm; this.itemType = itemType; this.item = item; this.beeType = beeType; indexSpecies = index; icon.transform.gameObject.SetActive(true); this.count.transform.gameObject.SetActive(true); }