Example #1
0
 // called when a list is completed.
 public void OnCompleteList()
 {
     if (logMetrics)
     {
         logger.AddMetricToLogger("STEP" + (currentStep), timer.GetCurrentStopwatchTime());
     }
 }
Example #2
0
    // Update is called once per frame
    void Update()
    {
        // if the text object has been set.
        if (text != null)
        {
            // sets the countdown start time if it has been changed.
            if (countdownStart != timer1.GetCountdownStartTime())
            {
                timer1.SetCountdownStartTime(countdownStart);
            }

            // the number of the timer that should be used.
            // now formatted with ToString("F2").
            switch (timerNumber)
            {
            case 1:     // countdown
                if (overrideTimerPause)
                {
                    timer1.paused = paused;
                }

                text.text = "Timer: " + timer1.GetCurrentCountdownTime().ToString("F2");
                break;

            case 2:     // stopwatch
                if (overrideTimerPause)
                {
                    timer2.paused = paused;
                }

                text.text = "Timer: " + timer2.GetCurrentStopwatchTime().ToString("F2");
                break;

            default:
                break;
            }
        }
    }