/// <summary> /// 异常中断游戏 /// </summary> public void Stoped(string message, bool clearSeatData = true, bool resetGame = true) { IsStoped = true; StoptedHandler?.Invoke(this, new GameStopedEventArgs(message)); if (resetGame) { Reset(clearSeatData); } }
/// <summary> /// 异常中断游戏 /// </summary> public void Stoped(string message) { IsStoped = true; StoptedHandler?.Invoke(this, new GameStopedEventArgs(message)); Reset(); }