private void StopRightHandle(StopRightEvent e) { isRightMoving = false; }
private void StopRightHandle(StopRightEvent e) { inputData.IsRightMoving = false; }
private void StopRightHandle(StopRightEvent e) { movement.StopRight(); }
private void StopRightHandle(StopRightEvent e) { legsAnimation.IsRightMoving = false; }
private void StopRightHandle(StopRightEvent e) { data.IsMoveRight = false; }
private void StopRightHandle(StopRightEvent e) { UpdatePlayerIfExist(player => player.IsMoveRight = false); }