Example #1
0
    void Awake()
    {
        if (instance != null && instance != this)
        {
            Destroy(this.gameObject);
            return;
        }
        else
        {
            instance = this;
        }

        DontDestroyOnLoad(this.gameObject);
    }
Example #2
0
    // Use this for initialization
    void Start()
    {
        allAudioSources = FindObjectsOfType(typeof(AudioSource)) as AudioSource[];
        foreach (AudioSource audioS in allAudioSources) {
            audioS.Stop ();
        }

        GetComponent<AudioSource>().Play();

        if (instance != null && instance != this) {
            Destroy(this.gameObject);
            return;
        } else {
            instance = this;
        }
        DontDestroyOnLoad(this.gameObject);
    }