public void GetWinner_declares_winner_with_highest_stocks() { var stockRule = new StockMatchRule(); Assert.AreEqual(0, stockRule.GetWinner(CreateGameState(new[] { 8, 2, 5, 6 }))); Assert.AreEqual(1, stockRule.GetWinner(CreateGameState(new[] { 1, 5, 0, 4 }))); Assert.AreEqual(2, stockRule.GetWinner(CreateGameState(new[] { 4, 2, 7, 0 }))); Assert.AreEqual(3, stockRule.GetWinner(CreateGameState(new[] { 1, 2, 0, 5 }))); }
public void GetResolution_only_one_living_player_ends_match() { var stockRule = new StockMatchRule(); Assert.AreEqual(MatchResolution.HasWinner, stockRule.GetResolution(CreateGameState(new[] { 1, 0, 0, 0 }))); Assert.AreEqual(MatchResolution.HasWinner, stockRule.GetResolution(CreateGameState(new[] { 0, 5, 0, 0 }))); Assert.AreEqual(MatchResolution.HasWinner, stockRule.GetResolution(CreateGameState(new[] { 0, 0, 2, 0 }))); Assert.AreEqual(MatchResolution.HasWinner, stockRule.GetResolution(CreateGameState(new[] { 0, 0, 0, 3 }))); }
public void GetResolution_no_living_players_declares_tie() { var stockRule = new StockMatchRule(); Assert.AreEqual(MatchResolution.Tie, stockRule.GetResolution(CreateGameState(new[] { 0, 0, 0, 0 }))); }
public void GetResolution_non_zero_stocks_does_not_end_match() { var stockRule = new StockMatchRule(); Assert.AreEqual(null, stockRule.GetResolution(CreateGameState(new[] { 1, 2, 3, 4 }))); }