public void UpdateUI() { ClearUI(); foreach (Item item in StockDataManager.GetStock().items) { AddItemUI(item); } }
private void Start() { foreach (Item item in StockDataManager.GetStock().items) { tree.Insert(item.id, item); uiStockManager.AddItemUI(item); } }
public void UpdateStockContentOrder() { foreach (var item in itemGOOrderList) { Destroy(item); } foreach (Item item in StockDataManager.GetStock().items) { GameObject itemGameObject = Instantiate(stockItem, stockItemOrderContent); itemGOOrderList.Add(itemGameObject); itemGameObject.GetComponent <StockItem>().Initialize(item, OpenQuantityPanel); } }