/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); device = this.initializeStorageDevice(); CardProperties[] gameCards = Content.Load<CardProperties[]>(@"GameProperties\gameProperties"); stock = new Stock(); foreach (CardProperties prop in gameCards){ stock.initializeCards(prop); } stock.shuffleStock(); //gameProperties.Cards.Add(new CardProperties(CardTypeEnum.GREENDOOR, 10)); //Console.Write(gameCards.Length); //saveProperties("test.xml",gameProperties); cardTexture = Content.Load<Texture2D>(@"Textures\Cards2"); hand = new Hand(); }