Example #1
0
    // Utilities
    // Default mesh loading function that can load STLs from file
    public static void LoadMesh(string path, string ext, Action <GameObject[]> done)
    {
        Mesh[] meshes = null;
        if (ext == "stl")
        {
            print("building stl file " + path);
            meshes = StlLoader.Load(path);
        }
        else
        {
            throw new Exception("Filetype '" + ext + "' not supported");
        }

        GameObject[] result = new GameObject[meshes.Length];
        for (int i = 0; i < meshes.Length; i++)
        {
            GameObject gameObject = GameObject.CreatePrimitive(PrimitiveType.Cube);
            Mesh       mesh       = meshes[i];
            Renderer   renderer   = gameObject.GetComponent <Renderer>();
            renderer.GetComponent <MeshFilter>().mesh = mesh;

            result[i] = gameObject;
        }

        done(result);
    }
Example #2
0
    // Default mesh loading function that can
    // load STLs from file
    public static void LoadMesh(string path, System.Action <Mesh[]> done)
    {
        string fileType = Path.GetExtension(path).ToLower().Replace(".", "");

        if (fileType == "stl")
        {
            done(StlLoader.Load(path));
        }
        else
        {
            throw new System.Exception("Filetype '" + fileType + "' not supported");
        }
    }
Example #3
0
    // Default mesh loading function that can
    // load STLs from file
    public static void LoadMesh(string path, System.Action <Mesh[], Material[]> done)
    {
        string fileType = Path.GetExtension(path).ToLower().Replace(".", "");

        if (fileType == "stl")
        {
            print("building stl file " + path);
            done(StlLoader.Load(path), null);
        }
        else if (fileType == "dae")
        {
            print("building dae file " + path);
            var empty = new string[0];
            done(DAELoader.Load(path, ref empty), null);
        }
        else
        {
            throw new System.Exception("Filetype '" + fileType + "' not supported");
        }
    }
Example #4
0
    // Default mesh loading function that can
    // load STLs from file
    public static void LoadMesh(string path, string ext, Action <GameObject[]> done)
    {
        Mesh[] meshes = null;
        if (ext == "stl")
        {
            print("building stl file " + path);
            meshes = StlLoader.Load(path);
        }
        else if (ext == "dae")
        {
            print("building dae file " + path);
            var empty = new string[0];
            meshes = DAELoader.LoadFromPath(path, ref empty);
        }

        if (meshes == null)
        {
            throw new Exception("Filetype '" + ext + "' not supported");
        }
        else
        {
            GameObject[] res = new GameObject[meshes.Length];
            for (int i = 0; i < meshes.Length; i++)
            {
                var      mesh = meshes[i];
                Renderer r    = GameObject
                                .CreatePrimitive(PrimitiveType.Cube)
                                .GetComponent <Renderer>();
                r.GetComponent <MeshFilter>().mesh = mesh;

                res[i] = r.gameObject;
            }

            done(res);
        }
    }
Example #5
0
        public GameObject CreateMesh(GameObject root, string meshFile, float sx, float sy, float sz, bool flipYz = false)
        {
            // meshFile is file name without file extension related to Resources directory
            // sx, sy, sz is scale
            GameObject mesh = null;

            if (_meshCache.ContainsKey(meshFile) && _meshCache[meshFile] != null)
            {
            }
            else
            {
                if (!File.Exists(meshFile))
                {
                    throw new RsuResourceException("Cannot find mesh file: " + meshFile);
                }

                GameObject loadedMesh = null;

                string fileExtension = Path.GetExtension(meshFile);
                switch (fileExtension)
                {
                case ".dae":
                    loadedMesh = _colladaLoader.Load(meshFile);
                    break;

                case ".obj":
                    loadedMesh = _objLoader.Load(meshFile);
                    break;

                case ".stl":
                    loadedMesh = _stlLoader.Load(meshFile);
                    break;

                default:
                    // TODO Notsupported Mesh type
                    break;
                }

                // save to cache
                loadedMesh.name = meshFile;
                loadedMesh.transform.SetParent(_objectCache.transform);
                loadedMesh.SetActive(false);
                _meshCache.Add(meshFile, loadedMesh);
            }

            mesh = GameObject.Instantiate(_meshCache[meshFile]);
            if (mesh == null)
            {
                throw new RsuResourceException("Cannot load mesh file: " + meshFile);
            }

            mesh.SetActive(true);
            mesh.name = "mesh";
            mesh.transform.SetParent(root.transform, true);
            mesh.transform.localScale    = new Vector3((float)sx, (float)sy, (float)sz);
            mesh.transform.localRotation = new Quaternion(-0.7071f, 0, 0, 0.7071f);

            // add collider to children
            foreach (Transform children in mesh.transform)
            {
                children.gameObject.AddComponent <MeshCollider>();
            }

            return(mesh);
        }