// Reset the base delay time. public void ResetBaseDelay(float baseDelay) { this.baseDelay = baseDelay; float maxDelay = baseDelay * 1.414f; delay1 = new Stk.DelayLine2 (baseDelay, maxDelay); delay2 = new Stk.DelayLine2 (baseDelay, maxDelay); }
// Reset the base delay time. public void ResetBaseDelay(float baseDelay) { this.baseDelay = baseDelay; float maxDelay = baseDelay * 1.414f; delay1 = new Stk.DelayLine2(baseDelay, maxDelay); delay2 = new Stk.DelayLine2(baseDelay, maxDelay); }