private void ShowStimulationText(StimulType stimulationTextType) { stimulText.SetTextAndPlay(stimulationTextType); if (stimulationTextType == StimulType.Insane) { StartCoroutine(PlayUIVFX(fireworkVFX, 0.5f, 0.8f)); } }
public void SetTextAndPlay(StimulType textTypeToSet) { if (isInsanePlaying) { return; } text.text = textTypeToSet.ToString(); UIanimator.CrossFadeInFixedTime(animations.stateDictionary[textTypeToSet], 0f, 0, 0f, 0f); }