//------------------------------------------------------------------------- public void startGlow(float duration) { mIsGlow = true; mRestGlowSeconds = duration; mTurretBaseSprite.GetComponent <Renderer>().material = mGlowMaterial; mTurretTopSprite.GetComponent <Renderer>().material = mGlowMaterial; mTurretBlazeSprite.GetComponent <Renderer>().material = mGlowMaterial; mTurretBarrelSprite.GetComponent <Renderer>().material = mGlowMaterial; mGlowMaterial.SetFloat("_GlowAlpha", 10); }