void Awake() { stickSpawner = this; HasWaveEnded = true; _manager = FindObjectOfType <GameManager>(); roundNumCount = 0; PlayerPrefs.SetInt(RoundCountKey, roundNumCount); PlayerPrefs.SetFloat("CurrentPosition", 0); //SpawnStick(); }
void Awake() { _stickSpawner = FindObjectOfType <StickSpawner>(); StartCoroutine(ShowText()); }