void Update() { //for if the controller was off when the game started if (!device.isValid) { SetHand(isRightHand); } /*bool triggerValue; * if(triggerDown && device.TryGetFeatureValue(UnityEngine.XR.CommonUsages.triggerButton, out triggerValue) && !triggerValue) * { * triggerDown = false; * }*/ if (!triggerDown && triggerValue > triggerDownThreshold) { triggerDown = true; } else if (triggerDown && triggerValue < triggerUpThreshold) { triggerDown = false; } Vector2 axisValue; device.TryGetFeatureValue(UnityEngine.XR.CommonUsages.primary2DAxis, out axisValue); float xAxis = axisValue[0]; if (xAxis > flickThreshold) { currentStickPosition = StickPosition.RIGHT; } else if (xAxis < -flickThreshold) { currentStickPosition = StickPosition.LEFT; } else { currentStickPosition = StickPosition.CENTER; } }
private void UpgradeRobotFromJoystick(StickPosition _currentStickPosition) { if (TurnManager.Instance.CurrentTurnState == TurnManager.TurnState.upgrade && GameManager.isSomeAnimationGoing == false && GameManager.isTutorialOn == false) { if (Input.GetKeyUp(KeyCode.Joystick1Button0) && TurnManager.Instance.CurrentPlayerTurn == PlayerTurn.Curve_Turn) { switch (_currentStickPosition) { case StickPosition.N: RobotManager.Instance.JoystickRobotUpgrade(RobotManager.Instance.RobotCurviInHand, 1, 2); //am.Freccia_Nord_Curve.SetActive(false); break; case StickPosition.NE: RobotManager.Instance.JoystickRobotUpgrade(RobotManager.Instance.RobotCurviInHand, 2, 2); //am.Freccia_Nord_Est_Curve.SetActive(false); break; case StickPosition.E: RobotManager.Instance.JoystickRobotUpgrade(RobotManager.Instance.RobotCurviInHand, 2, 1); //am.Freccia_Est_Curve.SetActive(false); break; case StickPosition.SE: RobotManager.Instance.JoystickRobotUpgrade(RobotManager.Instance.RobotCurviInHand, 2, 0); //am.Freccia_Sud_Est_Curve.SetActive(false); break; case StickPosition.S: RobotManager.Instance.JoystickRobotUpgrade(RobotManager.Instance.RobotCurviInHand, 1, 0); //am.Freccia_Sud_Curve.SetActive(false); break; case StickPosition.SW: RobotManager.Instance.JoystickRobotUpgrade(RobotManager.Instance.RobotCurviInHand, 0, 0); //am.Freccia_Sud_Ovest_Curve.SetActive(false); break; case StickPosition.W: RobotManager.Instance.JoystickRobotUpgrade(RobotManager.Instance.RobotCurviInHand, 0, 1); //am.Freccia_Ovest_Curve.SetActive(false); break; case StickPosition.NW: RobotManager.Instance.JoystickRobotUpgrade(RobotManager.Instance.RobotCurviInHand, 0, 2); //am.Freccia_Nord_Ovest_Curve.SetActive(false); break; default: break; } } else if (Input.GetKeyUp(KeyCode.Joystick2Button0) && TurnManager.Instance.CurrentPlayerTurn == PlayerTurn.Quad_Turn) { switch (_currentStickPosition) { case StickPosition.N: RobotManager.Instance.JoystickRobotUpgrade(RobotManager.Instance.RobotQuadratiInHand, 1, 6); //am.Freccia_Nord_Quad.SetActive(false); break; case StickPosition.NE: RobotManager.Instance.JoystickRobotUpgrade(RobotManager.Instance.RobotQuadratiInHand, 2, 6); //am.Freccia_Nord_Est_Quad.SetActive(false); break; case StickPosition.E: RobotManager.Instance.JoystickRobotUpgrade(RobotManager.Instance.RobotQuadratiInHand, 2, 5); //am.Freccia_Est_Quad.SetActive(false); break; case StickPosition.SE: RobotManager.Instance.JoystickRobotUpgrade(RobotManager.Instance.RobotQuadratiInHand, 2, 4); //am.Freccia_Sud_Est_Quad.SetActive(false); break; case StickPosition.S: RobotManager.Instance.JoystickRobotUpgrade(RobotManager.Instance.RobotQuadratiInHand, 1, 4); //am.Freccia_Sud_Quad.SetActive(false); break; case StickPosition.SW: RobotManager.Instance.JoystickRobotUpgrade(RobotManager.Instance.RobotQuadratiInHand, 0, 4); //am.Freccia_Sud_Ovest_Quad.SetActive(false); break; case StickPosition.W: RobotManager.Instance.JoystickRobotUpgrade(RobotManager.Instance.RobotQuadratiInHand, 0, 5); //am.Freccia_Ovest_Quad.SetActive(false); break; case StickPosition.NW: RobotManager.Instance.JoystickRobotUpgrade(RobotManager.Instance.RobotQuadratiInHand, 0, 6); //am.Freccia_Nord_Ovest_Quad.SetActive(false); break; default: break; } } } }
public void StickOrientation(string xAxis, string yAxis) { if (GameManager.isSomeAnimationGoing == false && GameManager.isTutorialOn == false) { if ((Input.GetAxis(xAxis) > -0.2f && Input.GetAxis(xAxis) < 0.2f) && (Input.GetAxis(yAxis) > -0.2f && Input.GetAxis(yAxis) < 0.2f)) { CurrentStickPosition = StickPosition.C; if (TurnManager.Instance.CurrentPlayerTurn == PlayerTurn.Curve_Turn) { am.ResetAllCurveMaterials(); } else if (TurnManager.Instance.CurrentPlayerTurn == PlayerTurn.Quad_Turn) { am.ResetAllQuadMaterials(); } } else if ((Input.GetAxis(xAxis) > 0.3f && Input.GetAxis(xAxis) < 1f) && (Input.GetAxis(yAxis) > 0.3f && Input.GetAxis(yAxis) < 1f)) { CurrentStickPosition = StickPosition.NE; if (TurnManager.Instance.CurrentPlayerTurn == PlayerTurn.Curve_Turn) { am.ResetAllCurveMaterials(); am.Freccia_Nord_Est_Curve.GetComponent <Renderer>().material = am.HighlightMaterial; } else if (TurnManager.Instance.CurrentPlayerTurn == PlayerTurn.Quad_Turn) { am.ResetAllQuadMaterials(); am.Freccia_Nord_Est_Quad.GetComponent <Renderer>().material = am.HighlightMaterial; } PlayRobotFromJoystick(CurrentStickPosition); UpgradeRobotFromJoystick(CurrentStickPosition); } else if ((Input.GetAxis(xAxis) > 0.3f && Input.GetAxis(xAxis) < 1f) && (Input.GetAxis(yAxis) < -0.3f && Input.GetAxis(yAxis) > -1f)) { CurrentStickPosition = StickPosition.SE; if (TurnManager.Instance.CurrentPlayerTurn == PlayerTurn.Curve_Turn) { am.ResetAllCurveMaterials(); am.Freccia_Sud_Est_Curve.GetComponent <Renderer>().material = am.HighlightMaterial; } else if (TurnManager.Instance.CurrentPlayerTurn == PlayerTurn.Quad_Turn) { am.ResetAllQuadMaterials(); am.Freccia_Sud_Est_Quad.GetComponent <Renderer>().material = am.HighlightMaterial; } PlayRobotFromJoystick(CurrentStickPosition); UpgradeRobotFromJoystick(CurrentStickPosition); } else if ((Input.GetAxis(xAxis) < -0.3f && Input.GetAxis(xAxis) > -1f) && (Input.GetAxis(yAxis) > 0.3f && Input.GetAxis(yAxis) < 1f)) { CurrentStickPosition = StickPosition.NW; if (TurnManager.Instance.CurrentPlayerTurn == PlayerTurn.Curve_Turn) { am.ResetAllCurveMaterials(); am.Freccia_Nord_Ovest_Curve.GetComponent <Renderer>().material = am.HighlightMaterial; } else if (TurnManager.Instance.CurrentPlayerTurn == PlayerTurn.Quad_Turn) { am.ResetAllQuadMaterials(); am.Freccia_Nord_Ovest_Quad.GetComponent <Renderer>().material = am.HighlightMaterial; } PlayRobotFromJoystick(CurrentStickPosition); UpgradeRobotFromJoystick(CurrentStickPosition); } else if ((Input.GetAxis(xAxis) < -0.3f && Input.GetAxis(xAxis) > -1f) && (Input.GetAxis(yAxis) < -0.3f && Input.GetAxis(yAxis) > -1f)) { CurrentStickPosition = StickPosition.SW; if (TurnManager.Instance.CurrentPlayerTurn == PlayerTurn.Curve_Turn) { am.ResetAllCurveMaterials(); am.Freccia_Sud_Ovest_Curve.GetComponent <Renderer>().material = am.HighlightMaterial; } else if (TurnManager.Instance.CurrentPlayerTurn == PlayerTurn.Quad_Turn) { am.ResetAllQuadMaterials(); am.Freccia_Sud_Ovest_Quad.GetComponent <Renderer>().material = am.HighlightMaterial; } PlayRobotFromJoystick(CurrentStickPosition); UpgradeRobotFromJoystick(CurrentStickPosition); } else if (Input.GetAxis(xAxis) < -0.5f) { CurrentStickPosition = StickPosition.W; if (TurnManager.Instance.CurrentPlayerTurn == PlayerTurn.Curve_Turn) { am.ResetAllCurveMaterials(); am.Freccia_Ovest_Curve.GetComponent <Renderer>().material = am.HighlightMaterial; } else if (TurnManager.Instance.CurrentPlayerTurn == PlayerTurn.Quad_Turn) { am.ResetAllQuadMaterials(); am.Freccia_Ovest_Quad.GetComponent <Renderer>().material = am.HighlightMaterial; } PlayRobotFromJoystick(CurrentStickPosition); UpgradeRobotFromJoystick(CurrentStickPosition); } else if (Input.GetAxis(xAxis) > 0.5f) { CurrentStickPosition = StickPosition.E; if (TurnManager.Instance.CurrentPlayerTurn == PlayerTurn.Curve_Turn) { am.ResetAllCurveMaterials(); am.Freccia_Est_Curve.GetComponent <Renderer>().material = am.HighlightMaterial; } else if (TurnManager.Instance.CurrentPlayerTurn == PlayerTurn.Quad_Turn) { am.ResetAllQuadMaterials(); am.Freccia_Est_Quad.GetComponent <Renderer>().material = am.HighlightMaterial; } PlayRobotFromJoystick(CurrentStickPosition); UpgradeRobotFromJoystick(CurrentStickPosition); } else if (Input.GetAxis(yAxis) < -0.5f) { CurrentStickPosition = StickPosition.S; if (TurnManager.Instance.CurrentPlayerTurn == PlayerTurn.Curve_Turn) { am.ResetAllCurveMaterials(); am.Freccia_Sud_Curve.GetComponent <Renderer>().material = am.HighlightMaterial; } else if (TurnManager.Instance.CurrentPlayerTurn == PlayerTurn.Quad_Turn) { am.ResetAllQuadMaterials(); am.Freccia_Sud_Quad.GetComponent <Renderer>().material = am.HighlightMaterial; } PlayRobotFromJoystick(CurrentStickPosition); UpgradeRobotFromJoystick(CurrentStickPosition); } else if (Input.GetAxis(yAxis) > 0.5f) { CurrentStickPosition = StickPosition.N; if (TurnManager.Instance.CurrentPlayerTurn == PlayerTurn.Curve_Turn) { am.ResetAllCurveMaterials(); am.Freccia_Nord_Curve.GetComponent <Renderer>().material = am.HighlightMaterial; } else if (TurnManager.Instance.CurrentPlayerTurn == PlayerTurn.Quad_Turn) { am.ResetAllQuadMaterials(); am.Freccia_Nord_Quad.GetComponent <Renderer>().material = am.HighlightMaterial; } PlayRobotFromJoystick(CurrentStickPosition); UpgradeRobotFromJoystick(CurrentStickPosition); } } }
public void LiftReleased() { liftPushed = false; stickPosition = divePushed ? StickPosition.Dive : StickPosition.Neutral; }
public void LiftPushed() { liftPushed = true; stickPosition = StickPosition.Lift; }
public void DiveReleased() { divePushed = false; stickPosition = liftPushed ? StickPosition.Lift : StickPosition.Neutral; }
public void DivePushed() { divePushed = true; stickPosition = StickPosition.Dive; }
public bool IsRightStickInPosition(StickPosition position) { return(ConvertVectorDirectionToStickPosition(_currentGamePadState[(int)_activePlayerIndex].ThumbSticks.Left) == position); }
public bool IsRightStickInPosition(StickPosition position) { return ConvertVectorDirectionToStickPosition(_currentGamePadState[(int)_activePlayerIndex].ThumbSticks.Left) == position; }