public override void SetDefaults() { item.width = item.height = 32; item.damage = 5; item.useAnimation = 13; item.useTime = 13; item.scale = 0.8f; item.value = 350; item.useTurn = false; item.knockBack = 4f; item.UseSound = SoundID.Item1; SteviesGlobalItem.SetShortswordDefaults(item, ModContent.ProjectileType <Projectiles.BorealWoodShortswordProj>()); }
public override void SetDefaults() { item.width = item.height = 34; item.damage = 10; item.useAnimation = 14; item.useTime = 14; item.value = 11 * 100; item.useTurn = false; item.knockBack = 6f; item.UseSound = SoundID.Item1; item.rare = ItemRarityID.Orange; SteviesGlobalItem.SetShortswordDefaults(item, ModContent.ProjectileType <Projectiles.AdamantiteShortswordProj>()); }
public override void SetDefaults() { item.width = item.height = 32; item.damage = 5; item.useAnimation = 13; item.useTime = 13; item.scale = 0.8f; item.value = 350; item.useStyle = ItemUseStyleID.Stabbing; item.useTurn = false; item.knockBack = 4f; item.UseSound = SoundID.Item1; item.melee = true; SteviesGlobalItem.SetShortswordDefaults(item, ModContent.ProjectileType <Projectiles.RichMahoganyShortswordProj>()); }
public override void SetDefaults() { item.width = 28; item.height = 34; item.damage = 14; item.useAnimation = 17; item.useTime = 17; item.scale = 1.1f; item.value = ((39 * 100) * 7) * 5; item.useTurn = false; item.knockBack = 5f; item.UseSound = SoundID.Item1; item.rare = ItemRarityID.Blue; SteviesGlobalItem.SetShortswordDefaults(item, ModContent.ProjectileType <Projectiles.BloodPusherProj>()); }
public override void SetDefaults() { item.width = item.height = 34; item.damage = 35; item.useAnimation = 23; item.useTime = 23; item.scale = 1.2f; item.value = ((75 * 100) * 9) * 5; item.useTurn = false; item.knockBack = 7f; item.UseSound = SoundID.Item1; item.rare = ItemRarityID.LightRed; item.autoReuse = true; //ItemEffects = "+15 armor penetration"; SteviesGlobalItem.SetShortswordDefaults(item, ModContent.ProjectileType <Projectiles.AdamantiteShortswordProj>()); }
public override void SetDefaults() { item.width = item.width = 32; item.useAnimation = 15; item.damage = 12; item.useTime = 15; item.scale = 1.1f; item.value = ((30 * 100) * 7) * 5; item.useStyle = ItemUseStyleID.Stabbing; item.useTurn = false; item.knockBack = 4f; item.UseSound = SoundID.Item1; item.melee = true; item.rare = ItemRarityID.Blue; SteviesGlobalItem.SetShortswordDefaults(item, ModContent.ProjectileType <Projectiles.LightsShameProj>()); }
public override void SetDefaults() { item.width = item.height = 32; item.damage = 31; item.useAnimation = 19; item.useTime = 19; //item.scale = 1.0f; item.value = ((52 * 100) * 9) * 5; item.useStyle = ItemUseStyleID.Stabbing; item.useTurn = false; item.knockBack = 6f; item.UseSound = SoundID.Item1; item.melee = true; item.rare = ItemRarityID.LightRed; item.autoReuse = true; //ItemEffects = "+5 armor penetration"; SteviesGlobalItem.SetShortswordDefaults(item, ModContent.ProjectileType <Projectiles.OrichalcumShortswordProj>()); }