protected override void Start() { // get the Animator m_animator = this.gameObject.GetComponent <Animator>(); // get stereo dialog stereoDialog = GameObject.Find("StereoDialog").GetComponent <StereoDialog> (); // check if HMD is on #if !UNITY_WEBPLAYER HMDPresent = OVRManager.display.isPresent; #else HMDPresent = false; #endif // find all objects with mouse look script ovrCameraRig = transform.root.GetComponentInChildren <OVRCameraRig> (); mouseLookObjects = ovrCameraRig.GetComponentsInChildren <MouseLook> (); hydraLookObjects = ovrCameraRig.GetComponentsInChildren <HydraLook> (); base.Start(); }
void Awake() { stereoDialog = GameObject.Find("StereoDialog").GetComponent <StereoDialog> (); }
private bool prevState = false; // Previous state of variable "enable" void Awake() { konamiCode = GetComponent <KonamiCode> (); stereoDialog = GameObject.Find("StereoDialog").GetComponent <StereoDialog> (); }