Example #1
0
    protected override void Start()
    {
        // get the Animator
        m_animator = this.gameObject.GetComponent <Animator>();

        // get stereo dialog
        stereoDialog = GameObject.Find("StereoDialog").GetComponent <StereoDialog> ();

        // check if HMD is on
#if !UNITY_WEBPLAYER
        HMDPresent = OVRManager.display.isPresent;
#else
        HMDPresent = false;
#endif

        // find all objects with mouse look script
        ovrCameraRig     = transform.root.GetComponentInChildren <OVRCameraRig> ();
        mouseLookObjects = ovrCameraRig.GetComponentsInChildren <MouseLook> ();
        hydraLookObjects = ovrCameraRig.GetComponentsInChildren <HydraLook> ();

        base.Start();
    }
Example #2
0
 void Awake()
 {
     stereoDialog = GameObject.Find("StereoDialog").GetComponent <StereoDialog> ();
 }
Example #3
0
    private bool prevState = false;     // Previous state of variable "enable"

    void Awake()
    {
        konamiCode   = GetComponent <KonamiCode> ();
        stereoDialog = GameObject.Find("StereoDialog").GetComponent <StereoDialog> ();
    }