public void SetPieceToKing() { m_isKing = true; m_Weight = Constants.KING_PIECE; m_Orientation = Step.eLookOrientation.MULTI_DIR; }
public Piece(Point i_PieceCoordinates, ePlayers i_PlayerAssociation) { m_Coordinates = i_PieceCoordinates; m_PlayerAssociation = i_PlayerAssociation; m_Orientation = (Step.eLookOrientation)i_PlayerAssociation; }