Example #1
0
 public override int GetHashCode()
 {
     unchecked             // Overflow is fine, just wrap
     {
         int hash = 17;
         hash = hash * 23 + StencilCompareFunction.GetHashCode();
         hash = hash * 23 + DepthFailure.GetHashCode();
         hash = hash * 23 + DepthStencilPass.GetHashCode();
         hash = hash * 23 + ReadMask.GetHashCode();
         hash = hash * 23 + StencilFailure.GetHashCode();
         hash = hash * 23 + WriteMask.GetHashCode();
         //hash = hash * 23 + StencilReference.GetHashCode();
         return(hash);
     }
 }
Example #2
0
 public StencilMode(StencilOperationFunction depthPass, StencilOperationFunction depthFail, StencilOperationFunction stencilFail, StencilCompareFunction compare, int reference, uint mask)
     : this(new StencilOperation(depthPass, depthFail, stencilFail), new StencilFunction(compare, reference, mask))
 {
 }
Example #3
0
 public StencilFunction(StencilCompareFunction func, int reference, uint mask)
 {
     Function  = func;
     Reference = reference;
     Mask      = mask;
 }
Example #4
0
 public StencilMode(StencilOperationFunction frontDepthPass, StencilOperationFunction frontDepthFail, StencilOperationFunction frontStencilFail, StencilCompareFunction frontCompare, int frontReference, uint frontMask,
                    StencilOperationFunction backDepthPass, StencilOperationFunction backDepthFail, StencilOperationFunction backStencilFail, StencilCompareFunction backCompare, int backReference, uint backMask)
     : this(new StencilOperation(frontDepthPass, frontDepthFail, frontStencilFail), new StencilFunction(frontCompare, frontReference, frontMask),
            new StencilOperation(backDepthPass, backDepthFail, backStencilFail), new StencilFunction(backCompare, backReference, backMask))
 {
 }