private void Start() { leaderLocomotion = leader.GetComponent <Vehicle>(); evadeScript = GetComponent <SteeringForEvade>(); m_vehicle = GetComponent <Vehicle>(); IsPlanar = m_vehicle.isPlanar; LEADER_BEHIND_DIST = 2.0f; sqrEvadeDistance = evadeDistance * evadeDistance; }
// Use this for initialization IEnumerator Start() { evadeScript = GetComponent <SteeringForEvade>(); seekScript = GetComponent <SteeringForSeek>(); evadeScript.enabled = false; seekScript.enabled = true; yield return(new WaitForSeconds(5)); evadeScript.enabled = true; seekScript.enabled = false; }
private void Start() { leaderLocomotion = Leader.GetComponent <Vehicle>(); steeringForEvade = GetComponent <SteeringForEvade>(); vehicle = GetComponent <Vehicle>(); isPlanar = vehicle.IsPlannar; LEADERBEHINDDIST = 2.0f; sqrEvadeDistance = EvadeDistance * EvadeDistance; }