Example #1
0
        private void decompressFileToolStripMenuItem_Click(object sender, EventArgs e)
        {
            if (openFileDialog.ShowDialog() == DialogResult.OK)
            {
                saveFileDialog.Filter = "Decompressed Data|*.dec|All files|*.*";
                if (saveFileDialog.ShowDialog() == DialogResult.OK)
                {
                    using (Stream stream = new FileStream(openFileDialog.FileName, FileMode.Open, FileAccess.Read, FileShare.Read))
                    {
                        using (BinaryReader reader = new BinaryReader(stream))
                        {
                            if (Helpers.LocateRawDataIdentifier(reader).Length < 2)
                            {
                                MessageBox.Show("Operation failed.", "Failure");
                                return;
                            }

                            BeginMarquee();

                            long secondRawData = Helpers.LocateRawDataIdentifier(reader)[1];
                            reader.BaseStream.Seek(10, SeekOrigin.Current); // ignore everything until the compression byte
                            byte compression = reader.ReadByte();

                            bool success = false;

                            Helpers.DoBackgroundWork(() =>
                            {
                                if (secondRawData > 0)
                                {
                                    if (compression == 0x08)
                                    {
                                        success = Odyssey.ReadFile(openFileDialog.FileName, false, saveFileDialog.FileName);
                                    }
                                    else if (compression == 0x05)
                                    {
                                        success = Steep.ReadFile(openFileDialog.FileName, false, saveFileDialog.FileName);
                                    }
                                }
                            }, () =>
                            {
                                EndMarquee();
                                if (success)
                                {
                                    MessageBox.Show("Decompressed file successfully. Check the folder where the compressed file is located.", "Success");
                                }
                                else
                                {
                                    MessageBox.Show("Unknown compression type.", "Failure");
                                }
                            });
                        }
                    }
                }
            }
        }
Example #2
0
        private List <EntryTreeNode> PopulateEntry(EntryTreeNode node)
        {
            // extract the contents from the forge
            Forge forge = node.GetForge();

            byte[] data = forge.GetRawData(node.Offset, node.Size);

            // decompress
            string file = $"{node.Text}.{Helpers.ExtensionForGame(node.Game)}";

            if (node.Game == Game.ODYSSEY)
            {
                Helpers.WriteToFile(file, Odyssey.ReadFile(data), true);
            }
            else if (node.Game == Game.ORIGINS)
            {
                Helpers.WriteToFile(file, Odyssey.ReadFile(data), true);
            }
            else if (node.Game == Game.STEEP)
            {
                Helpers.WriteToFile(file, Steep.ReadFile(data), true);
            }

            // path will hold the file name
            node.Path = file;

            // get resource locations and create nodes
            List <EntryTreeNode> nodes = new List <EntryTreeNode>();

            using (Stream stream = new FileStream(Helpers.GetTempPath(file), FileMode.Open, FileAccess.Read, FileShare.Read))
            {
                using (BinaryReader reader = new BinaryReader(stream))
                {
                    Helpers.ResourceLocation[] locations = Helpers.LocateResourceIdentifiers(reader);
                    foreach (Helpers.ResourceLocation location in locations)
                    {
                        nodes.Add(new EntryTreeNode {
                            Game         = node.Game,
                            Path         = file,
                            ResourceType = location.Type,
                            Text         = location.Type.ToString(),
                            Type         = EntryTreeNodeType.SUBENTRY
                        });
                    }
                }
            }

            return(nodes);
        }
Example #3
0
 private void HandleSubentryNode(EntryTreeNode node)
 {
     if (node.ResourceType == ResourceType.MESH) // meshes/models
     {
         if (node.Game == Game.ODYSSEY)
         {
             // to be implemented
         }
         else if (node.Game == Game.ORIGINS)
         {
             /*Origins.Submesh[] submeshes = Origins.ExtractModel(Helpers.GetTempPath(node.Path), node, () =>
              * {
              *  Console.WriteLine("EXTRACTED MODEL");
              * });
              * foreach (Origins.Submesh submesh in submeshes)
              * {
              *  gl.Meshes.Add(new DynamicMesh(submesh));
              * }*/
         }
         else if (node.Game == Game.STEEP)
         {
             // to be implemented
         }
     }
     else if (node.ResourceType == ResourceType.TEXTURE_MAP) // texture maps
     {
         if (node.Game == Game.ODYSSEY || node.Game == Game.ORIGINS)
         {
             Odyssey.ExtractTextureMap(Helpers.GetTempPath(node.Path), node, (string path) =>
             {
                 HandleTextureMap(path);
             });
         }
         else if (node.Game == Game.STEEP) // Needs string path too
         {
             Steep.ExtractTextureMap(Helpers.GetTempPath(node.Path), node, (string path) =>
             {
                 HandleTextureMap(path);
             });
         }
     }
 }
Example #4
0
        private void treeView_AfterSelect(object sender, TreeViewEventArgs e)
        {
            if (e.Node == null || e.Node.Tag == null)
            {
                return;
            }

            EntryTreeNode node   = (EntryTreeNode)e.Node;
            Forge         forge  = node.Forge;
            TreeNode      parent = (EntryTreeNode)node.Parent;
            string        text   = node.Text;
            string        tag    = (string)node.Tag;
            long          size   = node.Size;
            ResourceType  type   = node.ResourceType;

            // reset the picture box and rich text box
            // ToDo: empty 3D viewer
            pictureBox.ImageLocation = "";
            richTextBox.Text         = "";

            if (tag.Contains(".forge"))
            {
                if (text.EndsWith(".forge")) // forge file
                {
                    // dump resources used by currentForge
                    if (currentForge != null)
                    {
                        currentForge.Dump();
                    }

                    currentForge = new Forge(tag);
                    node.Forge   = currentForge;
                }
                else // forge entry/subentry
                {
                    // forge subentry
                    if (tag.Contains(FORGE_ENTRY_IDENTIFIER) && tag.Contains(FORGE_SUBENTRY_IDENTIFIER))
                    {
                        if (type == ResourceType.TEXTURE_MAP)
                        {
                            string parentText = Helpers.GetTempPath(parent.Text);
                            if (node.Game == Game.ODYSSEY || node.Game == Game.ORIGINS)
                            {
                                Odyssey.ExtractTextureMap(parentText, forge, () =>
                                {
                                    if (File.Exists($"{Helpers.GetTempPath(parent.Text)}.png"))
                                    {
                                        currentImgPath = $"{Helpers.GetTempPath(parent.Text)}.png";
                                    }
                                    else if (File.Exists($"{Helpers.GetTempPath(parent.Text)}_TopMip_0.png"))
                                    {
                                        currentImgPath = $"{Helpers.GetTempPath(parent.Text)}_TopMip_0.png";
                                    }

                                    Invoke(new Action(() =>
                                    {
                                        if (!string.IsNullOrEmpty(currentImgPath))
                                        {
                                            UpdatePictureBox(Image.FromFile(currentImgPath));
                                        }

                                        zoomDropDownButton.Text  = "Zoom Level: 100%";
                                        tabControl.SelectedIndex = 1;
                                    }));
                                });
                            }
                            else
                            {
                                Steep.ExtractTextureMap(parentText, forge, () =>
                                {
                                    if (File.Exists($"{Helpers.GetTempPath(parent.Text)}.png"))
                                    {
                                        currentImgPath = $"{Helpers.GetTempPath(parent.Text)}.png";
                                    }
                                    else if (File.Exists($"{Helpers.GetTempPath(parent.Text)}_Mip0.png"))
                                    {
                                        currentImgPath = $"{Helpers.GetTempPath(parent.Text)}_Mip0.png";
                                    }

                                    Invoke(new Action(() =>
                                    {
                                        if (!string.IsNullOrEmpty(currentImgPath))
                                        {
                                            UpdatePictureBox(Image.FromFile(currentImgPath));
                                        }

                                        zoomDropDownButton.Text  = "Zoom Level: 100%";
                                        tabControl.SelectedIndex = 1;
                                    }));
                                });
                            }
                        }
                    }
                }
            }
            else if (text.EndsWith(".png"))
            {
                pictureBox.Image = Image.FromFile(tag);
                pictureBox.Refresh();

                if (pictureBox.Image != null)
                {
                    imageDimensStatusLabel.Text = $"Dimensions: {pictureBox.Image.Width}x{pictureBox.Image.Height}";
                }

                tabControl.SelectedIndex = 1;
            }
            else if (text.EndsWith(".ini") || text.EndsWith(".txt") || text.EndsWith(".log"))
            {
                richTextBox.Text         = string.Join("\n", File.ReadAllLines(tag));
                tabControl.SelectedIndex = 2;
            }
            else if (text.EndsWith(".pck"))
            {
                SoundpackBrowser browser = new SoundpackBrowser();
                browser.LoadPack(tag);
                browser.Show();
            }

            // update path status label
            if (!tag.Contains(FORGE_ENTRY_IDENTIFIER))
            {
                pathStatusLabel.Text = tag;
            }

            // update size status label
            if (size > -1)
            {
                sizeStatusLabel.Text = $"Size: {Helpers.BytesToString(size)}";
            }
        }
Example #5
0
        private void treeView_BeforeExpand(object sender, TreeViewCancelEventArgs e)
        {
            if (e.Node == null || e.Node.Tag == null)
            {
                return;
            }

            EntryTreeNode node = (EntryTreeNode)e.Node;

            int   levels = LevelsDeep(node.FullPath);
            Forge forge  = levels == 1 ?
                           node.Forge :
                           levels == 2 ?
                           ((EntryTreeNode)node.Parent).Forge:
                           ((EntryTreeNode)node.Parent.Parent).Forge;

            Console.WriteLine(levels + " deep");

            string text = node.Text;
            string tag  = (string)node.Tag;

            if (string.IsNullOrEmpty(text))
            {
                return;
            }

            // a forge file
            if (tag.EndsWith(".forge"))
            {
                // dump resources used by currentForge
                if (currentForge != null)
                {
                    currentForge.Dump();
                }

                currentForge = new Forge(tag);

                Helpers.DoBackgroundWork(() =>
                {
                    currentForge.Read();
                }, () =>
                {
                    // show message if there are over 10000 files in the forge
                    if (forge.FileEntries.Length > 10000 && MessageBox.Show("This forge file contains more " +
                                                                            "than 10000 entries (" + forge.FileEntries.Length + " exactly). Loading all these " +
                                                                            "entries will take a while and Blacksmith will freeze.\n\nContinue?", "Large forge file!",
                                                                            MessageBoxButtons.YesNo) != DialogResult.Yes)
                    {
                        return;
                    }

                    // delete the empty tree node
                    e.Node.Nodes.RemoveAt(0);

                    // show and update the progress bar
                    toolStripProgressBar.Visible = true;
                    toolStripProgressBar.Value   = 0;
                    toolStripProgressBar.Maximum = forge.FileEntries.Length;

                    Helpers.DoBackgroundWork(() =>
                    {
                        // load entries into this forge's tree node
                        if (!forge.IsFullyRead())
                        {
                            return;
                        }

                        for (int i = 0; i < forge.FileEntries.Length; i++)
                        {
                            if (forge.FileEntries[i].NameTable == null)
                            {
                                continue;
                            }

                            string name     = forge.FileEntries[i].NameTable.Name;
                            EntryTreeNode n = new EntryTreeNode
                            {
                                Text   = name,
                                Forge  = forge,
                                Tag    = $"{node.Tag}{FORGE_ENTRY_IDENTIFIER}{name}", // set the tag of this file's tree node
                                Offset = forge.FileEntries[i].IndexTable.OffsetToRawDataTable,
                                Size   = forge.FileEntries[i].IndexTable.RawDataSize,
                                Game   = node.Game
                            };
                            n.Nodes.Add(new EntryTreeNode()); // add empty node (for entry's contents)
                            Invoke(new Action(() =>
                            {
                                if (this != null && toolStripProgressBar.Value < 3001) // I recieved an error stating that the progress bar cannot go above 3001
                                {
                                    node.Nodes.Add(n);
                                    toolStripProgressBar.Value++;
                                }
                            }));
                        }
                    }, () =>
                    {
                        // reset and hide the progress bar
                        toolStripProgressBar.Value   = toolStripProgressBar.Maximum = 0;
                        toolStripProgressBar.Visible = false;
                    });
                });
            }
            // forge entry
            else if (tag.Contains(FORGE_ENTRY_IDENTIFIER) && !tag.Contains(FORGE_SUBENTRY_IDENTIFIER))
            {
                // extract, if the entry has an empty node
                if (node.Nodes.Count == 1 && node.Nodes[0].Text == "")
                {
                    BeginMarquee();

                    Helpers.DoBackgroundWork(() =>
                    {
                        byte[] rawData = forge.GetRawData(node.Offset, (int)node.Size);
                        Helpers.WriteToFile($"{text}.ext", rawData, true);

                        if (node.Game == Game.ODYSSEY || node.Game == Game.ORIGINS) // temporary, until this Origins no longer works like Odyssey
                        {
                            Odyssey.ReadFile(Helpers.GetTempPath($"{text}.ext"));
                        }
                        else
                        {
                            Steep.ReadFile(Helpers.GetTempPath($"{text}.ext"));
                        }
                    }, () =>
                    {
                        EndMarquee();

                        // remove nodes
                        node.Nodes.Clear();

                        // look for supported resource types. steep stays out, for now (because it causes crashes).
                        string combined = $"{Helpers.GetTempPath(text)}.dec";
                        if (File.Exists(combined))
                        {
                            using (Stream stream = new FileStream(combined, FileMode.Open, FileAccess.Read, FileShare.Read))
                            {
                                using (BinaryReader reader = new BinaryReader(stream))
                                {
                                    // create nodes based on located resource types
                                    foreach (Helpers.ResourceLocation loc in Helpers.LocateResourceIdentifiers(reader))
                                    {
                                        node.Nodes.Add(new EntryTreeNode
                                        {
                                            Text         = loc.Type.ToString(),
                                            Tag          = $"{tag}{FORGE_SUBENTRY_IDENTIFIER}{loc.Type.ToString()}",
                                            ResourceType = loc.Type,
                                            Game         = node.Game
                                        });
                                    }
                                }
                            }
                        }
                    });
                }
            }
        }