void Awake() { deviceConnectedAction = SteamVR_Events.DeviceConnectedAction(OnDeviceConnected); hideRenderModelsAction = SteamVR_Events.HideRenderModelsAction(OnHideRenderModels); modelSkinSettingsHaveChangedAction = SteamVR_Events.SystemAction("ModelSkinSettingsHaveChangedAction", OnModelSkinSettingsHaveChanged); }
SteamVR_RenderModel() { deviceConnectedAction = SteamVR_Events.DeviceConnectedAction(OnDeviceConnected); hideRenderModelsAction = SteamVR_Events.HideRenderModelsAction(OnHideRenderModels); modelSkinSettingsHaveChangedAction = SteamVR_Events.SystemAction(EVREventType.VREvent_ModelSkinSettingsHaveChanged, OnModelSkinSettingsHaveChanged); }