void Awake()
 {
     deviceConnectedAction              = SteamVR_Events.DeviceConnectedAction(OnDeviceConnected);
     hideRenderModelsAction             = SteamVR_Events.HideRenderModelsAction(OnHideRenderModels);
     modelSkinSettingsHaveChangedAction = SteamVR_Events.SystemAction("ModelSkinSettingsHaveChangedAction", OnModelSkinSettingsHaveChanged);
 }
 SteamVR_RenderModel()
 {
     deviceConnectedAction              = SteamVR_Events.DeviceConnectedAction(OnDeviceConnected);
     hideRenderModelsAction             = SteamVR_Events.HideRenderModelsAction(OnHideRenderModels);
     modelSkinSettingsHaveChangedAction = SteamVR_Events.SystemAction(EVREventType.VREvent_ModelSkinSettingsHaveChanged, OnModelSkinSettingsHaveChanged);
 }