void controllerUpdate() { device = SteamVR_Controller.Input(1); Debug.Log("device: " + device.ToString()); if (device.GetTouchDown(SteamVR_Controller.ButtonMask.Trigger)) { Debug.Log("Activated 'PressDown' on the Trigger"); anim.SetBool("Walk", true); } else if (device.GetTouchUp(SteamVR_Controller.ButtonMask.Trigger)) { Debug.Log("Activated 'PressUP' on the Trigger"); anim.SetBool("Walk", false); } }