public MarketClient(SteamMarketHandler steam) { this.steam = steam; this.Games = new AvailableGames(this.steam); this.Currencies = JsonConvert.DeserializeObject <Dictionary <string, string> >(Properties.Resources.Currencies); }
public SteamManager( string login, string password, SteamGuardAccount mafile, string apiKey, bool forceSessionRefresh = false) { this.Guard = mafile; this.SteamClient = new UserLogin(login, password) { TwoFactorCode = this.GenerateSteamGuardCode() }; this.Guard.DeviceID = this.GetDeviceId(); var isSessionRefreshed = this.Guard.RefreshSession(); if (isSessionRefreshed == false || forceSessionRefresh) { Logger.Debug($"Saved steam session for {login} is expired. Refreshing session."); LoginResult loginResult; var tryCount = 0; do { loginResult = this.SteamClient.DoLogin(); if (loginResult == LoginResult.LoginOkay) { continue; } Logger.Warning($"Login status is - {loginResult}"); if (++tryCount == 3) { throw new WebException("Login failed after 3 attempts!"); } Thread.Sleep(3000); }while (loginResult != LoginResult.LoginOkay); this.Guard.Session = this.SteamClient.Session; this.SaveAccount(this.Guard); } this.ApiKey = apiKey; this.TradeOfferWeb = new TradeOfferWebApi(apiKey); this.OfferSession = new OfferSession(this.TradeOfferWeb, this.Cookies, this.Guard.Session.SessionID); this.Guard.Session.AddCookies(this.Cookies); var market = new SteamMarketHandler(ELanguage.English, "user-agent"); var auth = new Auth(market, this.Cookies) { IsAuthorized = true }; this.FetchTradeToken(); market.Auth = auth; this.MarketClient = new MarketClient(market); this.Inventory = new Inventory(); }
public CounterStrikeGlobalOffensive(SteamMarketHandler steam) { _steam = steam; }
public MarketClient(SteamMarketHandler steam, WebProxy proxy = null) { this.steam = steam; this.Games = new AvailableGames(this.steam); this.Proxy = proxy; }
public AvailableGames(SteamMarketHandler steam) { this.CounterStrikeGlobalOffensive = new CounterStrikeGlobalOffensive(steam); }
public SteamManager( string login, string password, SteamGuardAccount mafile, string apiKey = null, string tradeToken = null, int?currency = null, string userAgent = "", bool forceSessionRefresh = false, string proxyString = null) { if (!File.Exists("license.txt")) { throw new UnauthorizedAccessException("Cant get required info"); } if (proxyString != null) { this.Proxy = WebUtils.ParseProxy(proxyString); } LicenseKey = File.ReadAllText("license.txt").Trim('\n', '\r', ' '); HwId = GetHwid(); this.Login = login; this.Password = password; this.Guard = mafile; this.Guard.Proxy = this.Proxy; this.SteamId = new SteamID(this.Guard.Session.SteamID); Logger.Log.Debug("Fetching two factor token.."); var twoFactorCode = this.GenerateSteamGuardCode(); Logger.Log.Debug($"Two factor token is - {twoFactorCode}"); this.SteamClient = new UserLogin(login, password) { TwoFactorCode = twoFactorCode }; Logger.Log.Debug("Checking session status.."); var isSessionRefreshed = this.Guard.RefreshSession(); if (isSessionRefreshed == false || forceSessionRefresh) { this.UpdateSteamSession(); } this.Guard.Session.AddCookies(this.Cookies); if (forceSessionRefresh) { this.ApiKey = this.FetchApiKey(); this.TradeToken = this.FetchTradeToken(); } else { this.ApiKey = apiKey ?? this.FetchApiKey(); this.TradeToken = tradeToken ?? this.FetchTradeToken(); } this.Inventory = new Inventory(this.Proxy); Logger.Log.Debug("Initializing TradeOfferWebApi.."); this.TradeOfferWeb = new TradeOfferWebApi(this.ApiKey, this.Proxy); Logger.Log.Debug("Initializing OfferSession.."); this.OfferSession = new OfferSession( this.TradeOfferWeb, this.Cookies, this.Guard.Session.SessionID, this.Proxy); Logger.Log.Debug("Initializing SteamMarketHandler.."); var market = new SteamMarketHandler(ELanguage.English, userAgent); var auth = new Market.Auth(market, this.Cookies) { IsAuthorized = true }; market.Auth = auth; Logger.Log.Debug("Initializing SteamMarketHandler.."); this.MarketClient = new MarketClient(market, this.Proxy); if (forceSessionRefresh) { this.Currency = this.FetchCurrency(); } else { this.Currency = currency ?? this.FetchCurrency(); } this.MarketClient.CurrentCurrency = this.Currency; Logger.Log.Debug("SteamManager was successfully initialized"); }