public static void Initialize(SteamListener listener) { if (Instance == null) { Instance = new GameObject("Steam Listener").AddComponent <SteamListenerUnity>(); } Instance.Listener = listener; }
public static void Initialize(SteamClientConnection connection) { if (Instance == null) { Instance = new GameObject("Steam Listener").AddComponent <SteamListenerUnity>(); } Instance.Connection = connection; }
void Awake() { if (Instance == null) { Instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(this); } }
public override void StartListening() { if (SteamManager.Initialized) { SteamListenerUnity.Initialize(this); WriteEvent($"Starting a {LobbyType} lobby with {MaxUsers} slots and NoDelay: {NoDelay}.", LogType.Info); SteamAPICall_t Handle = SteamMatchmaking.CreateLobby((ELobbyType)LobbyType, MaxUsers); OnLobbyCreatedCallResult.Set(Handle); } else { WriteEvent("Steamworks is not Initialized.", LogType.Info); } }
public SteamClientConnection(ulong lobbyID, int dataSize = 1400, bool noDelay = false) { NoDelay = noDelay; DataSize = dataSize; LobbyID = lobbyID; Connected = false; LobbyID = lobbyID; SendReliableData = new byte[DataSize]; SendUnreliableData = new byte[DataSize]; RecvData = new byte[DataSize]; m_LobbyEnter = Callback <LobbyEnter_t> .Create(OnLobbyEnter); m_LobbyChatUpdate = Callback <LobbyChatUpdate_t> .Create(OnLobbyChatUpdate); SteamListenerUnity.Initialize(this); }