Example #1
0
    private void OnInventoryResultReady(SteamInventoryResultReady_t pCallback)
    {
        Debug.Log("@OnInventoryResultReady called, callback params: " + pCallback.m_handle + ", " + pCallback.m_result);

        InventoryResult = pCallback.m_handle;
        uint size = 0;

        SteamItemDetails_t[] items;
        bool result = SteamInventory.GetResultItems(InventoryResult, null, ref size);

        if (result && size > 0)
        {
            items = new SteamItemDetails_t[size];
            bool ret = SteamInventory.GetResultItems(InventoryResult, items, ref size);
            Debug.LogWarning("@OnInventoryResultReady: Inventory fetch result: " + ret + " with items num: " + items.Length);

            /// Add anew
            UpdateInventory(items, display: false);
        }
        else
        {
            Debug.LogWarning("@OnInventoryResultReady: InventoryResult = " + InventoryResult.m_SteamInventoryResult + ", Size = " + size + ". Could not get result items, problem may be in:\n" +
                             "- InventoryResult оказался недействительным, либо дескриптор результата действий с инвентарём оказался не готов.\n" +
                             "- Массив не уместился в pOutItemsArray.\n" +
                             "- У пользователя нет предметов.");
        }

        /// Dispose result
        SteamInventory.DestroyResult(InventoryResult);
    }
    private void Update()
    {
        if (!Global.isSteamActive || !m_waitForResult)
        {
            return;
        }
        EResult resultStatus = SteamInventory.GetResultStatus(m_resultHandle);

        switch (resultStatus)
        {
        case EResult.k_EResultPending:
            return;

        case EResult.k_EResultOK:
        {
            uint punOutItemsArraySize = 0u;
            if (SteamInventory.GetResultItems(m_resultHandle, null, ref punOutItemsArraySize) && punOutItemsArraySize != 0)
            {
                SteamItemDetails_t[] array = new SteamItemDetails_t[punOutItemsArraySize];
                SteamInventory.GetResultItems(m_resultHandle, array, ref punOutItemsArraySize);
                m_itemDetails.AddRange(array);
            }
            EquipSteamInventoryItems();
            break;
        }

        default:
            Debug.Log("SteamInventoryHandler.cs: Couldn't get inventory: " + resultStatus);
            break;
        }
        SteamInventory.DestroyResult(m_resultHandle);
        m_waitForResult = false;
    }
Example #3
0
    private void OnLootboxResultReady(SteamInventoryResultReady_t pCallback)
    {
        Debug.Log("@OnLootboxResultReady called, callback params: " + pCallback.m_handle + ", " + pCallback.m_result);

        LootboxResult = pCallback.m_handle;
        uint size = 0;

        SteamItemDetails_t[] items;
        bool result = SteamInventory.GetResultItems(LootboxResult, null, ref size);

        if (result && size > 0)
        {
            items  = new SteamItemDetails_t[size];
            result = SteamInventory.GetResultItems(LootboxResult, items, ref size);
            Debug.LogWarning("@OnLootboxResultReady: Get lootbox result: " + result + " with items num: " + items.Length);

            UpdateInventory(items, display: true);

            /// Dispose results and update
            Debug.Log("Disposing resources");
            SteamInventory.DestroyResult(LootboxResult);
            _lootboxesRequested -= items.Length;
            if (_lootboxesRequested <= 0)
            {
                m_LootboxResultReady.Dispose();
            }
        }
    }
Example #4
0
 private void Update()
 {
     if (Global.isSteamActive && this.m_waitForResult)
     {
         EResult resultStatus = SteamInventory.GetResultStatus(this.m_resultHandle);
         if (resultStatus != EResult.k_EResultPending)
         {
             if (resultStatus == EResult.k_EResultOK)
             {
                 uint num = 0U;
                 if (SteamInventory.GetResultItems(this.m_resultHandle, null, ref num) && num > 0U)
                 {
                     SteamItemDetails_t[] array = new SteamItemDetails_t[num];
                     SteamInventory.GetResultItems(this.m_resultHandle, array, ref num);
                     this.m_itemDetails.AddRange(array);
                 }
                 this.EquipSteamInventoryItems();
             }
             else
             {
                 Debug.Log("SteamInventoryHandler.cs: Couldn't get inventory: " + resultStatus.ToString());
             }
             SteamInventory.DestroyResult(this.m_resultHandle);
             this.m_waitForResult = false;
         }
     }
 }
Example #5
0
 void DestroyResult()
 {
     if (m_SteamInventoryResult != SteamInventoryResult_t.Invalid)
     {
         SteamInventory.DestroyResult(m_SteamInventoryResult);
         print("SteamInventory.DestroyResult(" + m_SteamInventoryResult + ")");
         m_SteamInventoryResult = SteamInventoryResult_t.Invalid;
     }
 }
 void EndDemo()
 {
     if (currentResult != SteamInventoryResult_t.Invalid)
     {
         SteamInventory.DestroyResult(currentResult);
         currentResult = SteamInventoryResult_t.Invalid;
     }
     nextAction     = null;
     currentDetails = null;
     IsDemoComplete = true;
 }
Example #7
0
    void Generate()
    {
        SteamInventoryResult_t InventoryResult;

        SteamInventory.GetAllItems(out InventoryResult);
        SteamItemDef_t[] itemDef_t = new SteamItemDef_t[1];
        itemDef_t[0].m_SteamItemDef = 5;
        SteamInventory.GenerateItems(out InventoryResult, itemDef_t, null, 1);
        Debug.Log(InventoryResult.m_SteamInventoryResult);
        SteamInventory.DestroyResult(InventoryResult);
    }
    private void HandleDropResult()
    {
        if (!m_waitForResult || !Global.isSteamActive)
        {
            return;
        }
        bool    flag         = false;
        EResult resultStatus = SteamInventory.GetResultStatus(m_itemDropHandle);

        switch (resultStatus)
        {
        case EResult.k_EResultPending:
            return;

        case EResult.k_EResultOK:
        {
            uint punOutItemsArraySize = 0u;
            if (!SteamInventory.GetResultItems(m_itemDropHandle, null, ref punOutItemsArraySize))
            {
                break;
            }
            SteamItemDetails_t[] array = new SteamItemDetails_t[punOutItemsArraySize];
            if (punOutItemsArraySize != 0)
            {
                SteamInventory.GetResultItems(m_itemDropHandle, array, ref punOutItemsArraySize);
                for (int i = 0; i < array.Length; i++)
                {
                    if ((array[i].m_unFlags & 0x100) == 0)
                    {
                        m_itemPopupGui.ShowGui(true, array[i].m_iDefinition.m_SteamItemDef);
                        break;
                    }
                }
            }
            else
            {
                flag = true;
            }
            break;
        }

        default:
            Debug.Log("RemoteCharacter.cs: Couldn't get item drop: " + resultStatus);
            break;
        }
        SteamInventory.DestroyResult(m_itemDropHandle);
        m_waitForResult = false;
        if (flag)
        {
            GetPromoItem();
        }
    }
        private void onSteamInventoryResultReady(SteamInventoryResultReady_t callback)
        {
            SteamworksEconomyRequestHandle steamworksEconomyRequestHandle = this.findSteamworksEconomyRequestHandles(callback.m_handle);

            if (steamworksEconomyRequestHandle == null)
            {
                return;
            }
            IEconomyRequestResult inventoryRequestResult = this.createInventoryRequestResult(steamworksEconomyRequestHandle.steamInventoryResult);

            steamworksEconomyRequestHandle.triggerInventoryRequestReadyCallback(inventoryRequestResult);
            SteamInventory.DestroyResult(steamworksEconomyRequestHandle.steamInventoryResult);
        }
Example #10
0
 IEnumerator TriggerDrop()
 {
     while (gameObject != null)
     {
         SteamInventoryResult_t InventoryResult;
         SteamItemDef_t         Item;
         Item.m_SteamItemDef = 5;
         bool res = SteamInventory.TriggerItemDrop(out InventoryResult, Item);
         Debug.Log(InventoryResult + " " + res);
         SteamInventory.DestroyResult(InventoryResult);
         yield return(new WaitForSeconds(5f));
     }
 }
 private void HandleDropResult()
 {
     if (this.m_waitForResult && Global.isSteamActive)
     {
         bool    flag         = false;
         EResult resultStatus = SteamInventory.GetResultStatus(this.m_itemDropHandle);
         if (resultStatus != EResult.k_EResultPending)
         {
             if (resultStatus == EResult.k_EResultOK)
             {
                 uint num = 0U;
                 if (SteamInventory.GetResultItems(this.m_itemDropHandle, null, ref num))
                 {
                     SteamItemDetails_t[] array = new SteamItemDetails_t[num];
                     if (num > 0U)
                     {
                         SteamInventory.GetResultItems(this.m_itemDropHandle, array, ref num);
                         for (int i = 0; i < array.Length; i++)
                         {
                             if ((array[i].m_unFlags & 256) == 0)
                             {
                                 this.m_itemPopupGui.ShowGui(true, array[i].m_iDefinition.m_SteamItemDef);
                                 break;
                             }
                         }
                     }
                     else
                     {
                         flag = true;
                     }
                 }
             }
             else
             {
                 Debug.Log("RemoteCharacter.cs: Couldn't get item drop: " + resultStatus.ToString());
             }
             SteamInventory.DestroyResult(this.m_itemDropHandle);
             this.m_waitForResult = false;
             if (flag)
             {
                 this.GetPromoItem();
             }
         }
     }
 }
        void LoadItemDetails()
        {
            EnsureStatusOK();
            Console.WriteLine("Items obtained.");

            // Demo 2: fetching items from result
            // Get the number of items available first, by setting the items array argument to null
            uint itemCount = 0;

            if (!SteamInventory.GetResultItems(currentResult, null, ref itemCount))
            {
                throw new Exception("Failed to get item count.");
            }

            // Now get the items
            currentDetails = new SteamItemDetails_t[itemCount];
            if (!SteamInventory.GetResultItems(currentResult, currentDetails, ref itemCount))
            {
                throw new Exception("Failed to get items.");
            }

            // We're going to fetch items individually afterwards, so destroy result
            SteamInventory.DestroyResult(currentResult);
            currentResult = SteamInventoryResult_t.Invalid;

            // Not a Steamworks demo, but we can find total number of each item by aggregating,
            // if they don't stack.
            Console.WriteLine();
            Console.WriteLine("Aggregated total of items by definition");
            Console.WriteLine("Definition number\tQuanity");
            foreach (var group in currentDetails.GroupBy(itm => itm.m_iDefinition))
            {
                Console.WriteLine($"{group.Key}\t{group.Sum(itm => itm.m_unQuantity)}");
            }

            nextAction = null;
            InteractiveGetDetails();
        }
Example #13
0
            public static bool Prefix(ref SteamInventoryResultReady_t callback,
                                      ref SteamInventoryResult_t ___inventoryResult,
                                      ref Dictionary <ulong, DynamicEconDetails> ___dynamicInventoryDetails,
                                      TempSteamworksEconomy __instance)
            {
                bool inst = false;

                if ((___inventoryResult != SteamInventoryResult_t.Invalid) && (callback.m_handle == ___inventoryResult))
                {
                    ___dynamicInventoryDetails.Clear();
                    uint num12 = 0;
                    if (SteamInventory.GetResultItems(___inventoryResult, null, ref num12) && (num12 > 0))
                    {
                        SteamItemDetails_t[] _tArray3 = new SteamItemDetails_t[num12];
                        SteamInventory.GetResultItems(___inventoryResult, _tArray3, ref num12);
                        for (uint i = 0; i < num12; i++)
                        {
                            string str7;

                            string str8;
                            uint   num14 = 0x400;
                            SteamInventory.GetResultItemProperty(___inventoryResult, i, "tags", out str7, ref num14);
                            uint num15 = 0x400;
                            SteamInventory.GetResultItemProperty(___inventoryResult, i, "dynamic_props", out str8, ref num15);
                            DynamicEconDetails details2 = new DynamicEconDetails
                            {
                                tags          = !string.IsNullOrEmpty(str7) ? str7 : string.Empty,
                                dynamic_props = !string.IsNullOrEmpty(str8) ? str8 : string.Empty
                            };
                            ___dynamicInventoryDetails.Add(_tArray3[i].m_itemId.m_SteamItemInstanceID, details2);
                        }

                        __instance.inventoryDetails = new List <SteamItemDetails_t>(_tArray3);

                        inst = true;
                    }

                    if (!inst)
                    {
                        __instance.inventoryDetails = new List <SteamItemDetails_t>();
                    }

                    //Add custom skins
                    foreach (Sk t in SkinList)
                    {
                        __instance.inventoryDetails.Add(new SteamItemDetails_t()
                        {
                            m_iDefinition = new SteamItemDef_t(t.itemDef),
                            m_itemId      = new SteamItemInstanceID_t(t.instanceId),
                            m_unFlags     = 0,
                            m_unQuantity  = 1
                        });
                    }

                    __instance.consolidateStacks();
                    __instance.onInventoryRefreshed?.Invoke();
                    __instance.isInventoryAvailable = true;
                    Provider.isLoadingInventory     = false;
                    SteamInventory.DestroyResult(___inventoryResult);
                    ___inventoryResult = SteamInventoryResult_t.Invalid;

                    return(false);
                }

                return(true);
            }
Example #14
0
 // Token: 0x0600174B RID: 5963 RVA: 0x000862F8 File Offset: 0x000846F8
 private void onInventoryResultReady(SteamInventoryResultReady_t callback)
 {
     if (this.appInfo.isDedicated)
     {
         SteamPending steamPending = null;
         for (int i = 0; i < Provider.pending.Count; i++)
         {
             if (Provider.pending[i].inventoryResult == callback.m_handle)
             {
                 steamPending = Provider.pending[i];
                 break;
             }
         }
         if (steamPending == null)
         {
             return;
         }
         if (callback.m_result != EResult.k_EResultOK || !SteamGameServerInventory.CheckResultSteamID(callback.m_handle, steamPending.playerID.steamID))
         {
             Debug.Log(string.Concat(new object[]
             {
                 "inventory auth: ",
                 callback.m_result,
                 " ",
                 SteamGameServerInventory.CheckResultSteamID(callback.m_handle, steamPending.playerID.steamID)
             }));
             Provider.reject(steamPending.playerID.steamID, ESteamRejection.AUTH_ECON_VERIFY);
             return;
         }
         uint num = 0u;
         if (SteamGameServerInventory.GetResultItems(callback.m_handle, null, ref num) && num > 0u)
         {
             steamPending.inventoryDetails = new SteamItemDetails_t[num];
             SteamGameServerInventory.GetResultItems(callback.m_handle, steamPending.inventoryDetails, ref num);
             for (uint num2 = 0u; num2 < num; num2 += 1u)
             {
                 uint   num3 = 1024u;
                 string text;
                 SteamGameServerInventory.GetResultItemProperty(callback.m_handle, num2, "tags", out text, ref num3);
                 uint   num4 = 1024u;
                 string text2;
                 SteamGameServerInventory.GetResultItemProperty(callback.m_handle, num2, "dynamic_props", out text2, ref num4);
                 DynamicEconDetails value = default(DynamicEconDetails);
                 value.tags          = ((!string.IsNullOrEmpty(text)) ? text : string.Empty);
                 value.dynamic_props = ((!string.IsNullOrEmpty(text2)) ? text2 : string.Empty);
                 steamPending.dynamicInventoryDetails.Add(steamPending.inventoryDetails[(int)((UIntPtr)num2)].m_itemId.m_SteamItemInstanceID, value);
             }
         }
         steamPending.inventoryDetailsReady();
     }
     else if (this.promoResult != SteamInventoryResult_t.Invalid && callback.m_handle == this.promoResult)
     {
         SteamInventory.DestroyResult(this.promoResult);
         this.promoResult = SteamInventoryResult_t.Invalid;
     }
     else if (this.exchangeResult != SteamInventoryResult_t.Invalid && callback.m_handle == this.exchangeResult)
     {
         SteamItemDetails_t[] array = null;
         string tags          = null;
         string dynamic_props = null;
         uint   num5          = 0u;
         if (SteamInventory.GetResultItems(this.exchangeResult, null, ref num5) && num5 > 0u)
         {
             array = new SteamItemDetails_t[num5];
             SteamInventory.GetResultItems(this.exchangeResult, array, ref num5);
             uint num6 = 1024u;
             SteamInventory.GetResultItemProperty(this.exchangeResult, num5 - 1u, "tags", out tags, ref num6);
             uint num7 = 1024u;
             SteamInventory.GetResultItemProperty(this.exchangeResult, num5 - 1u, "dynamic_props", out dynamic_props, ref num7);
         }
         Terminal.print("onInventoryResultReady: Exchange " + num5, null, Provider.STEAM_IC, Provider.STEAM_DC, true);
         if (array != null && num5 > 0u)
         {
             SteamItemDetails_t item = array[(int)((UIntPtr)(num5 - 1u))];
             this.addLocalItem(item, tags, dynamic_props);
             if (this.onInventoryExchanged != null)
             {
                 this.onInventoryExchanged(item.m_iDefinition.m_SteamItemDef, item.m_unQuantity, item.m_itemId.m_SteamItemInstanceID);
             }
             this.refreshInventory();
         }
         SteamInventory.DestroyResult(this.exchangeResult);
         this.exchangeResult = SteamInventoryResult_t.Invalid;
     }
     else if (this.dropResult != SteamInventoryResult_t.Invalid && callback.m_handle == this.dropResult)
     {
         SteamItemDetails_t[] array2 = null;
         string tags2          = null;
         string dynamic_props2 = null;
         uint   num8           = 0u;
         if (SteamInventory.GetResultItems(this.dropResult, null, ref num8) && num8 > 0u)
         {
             array2 = new SteamItemDetails_t[num8];
             SteamInventory.GetResultItems(this.dropResult, array2, ref num8);
             uint num9 = 1024u;
             SteamInventory.GetResultItemProperty(this.dropResult, 0u, "tags", out tags2, ref num9);
             uint num10 = 1024u;
             SteamInventory.GetResultItemProperty(this.dropResult, 0u, "dynamic_props", out dynamic_props2, ref num10);
         }
         Terminal.print("onInventoryResultReady: Drop " + num8, null, Provider.STEAM_IC, Provider.STEAM_DC, true);
         if (array2 != null && num8 > 0u)
         {
             SteamItemDetails_t item2 = array2[0];
             this.addLocalItem(item2, tags2, dynamic_props2);
             if (this.onInventoryDropped != null)
             {
                 this.onInventoryDropped(item2.m_iDefinition.m_SteamItemDef, item2.m_unQuantity, item2.m_itemId.m_SteamItemInstanceID);
             }
             this.refreshInventory();
         }
         SteamInventory.DestroyResult(this.dropResult);
         this.dropResult = SteamInventoryResult_t.Invalid;
     }
     else if (this.inventoryResult != SteamInventoryResult_t.Invalid && callback.m_handle == this.inventoryResult)
     {
         this.dynamicInventoryDetails.Clear();
         uint num11 = 0u;
         if (SteamInventory.GetResultItems(this.inventoryResult, null, ref num11) && num11 > 0u)
         {
             this.inventoryDetails = new SteamItemDetails_t[num11];
             SteamInventory.GetResultItems(this.inventoryResult, this.inventoryDetails, ref num11);
             for (uint num12 = 0u; num12 < num11; num12 += 1u)
             {
                 uint   num13 = 1024u;
                 string text3;
                 SteamInventory.GetResultItemProperty(this.inventoryResult, num12, "tags", out text3, ref num13);
                 uint   num14 = 1024u;
                 string text4;
                 SteamInventory.GetResultItemProperty(this.inventoryResult, num12, "dynamic_props", out text4, ref num14);
                 DynamicEconDetails value2 = default(DynamicEconDetails);
                 value2.tags          = ((!string.IsNullOrEmpty(text3)) ? text3 : string.Empty);
                 value2.dynamic_props = ((!string.IsNullOrEmpty(text4)) ? text4 : string.Empty);
                 this.dynamicInventoryDetails.Add(this.inventoryDetails[(int)((UIntPtr)num12)].m_itemId.m_SteamItemInstanceID, value2);
             }
         }
         if (this.onInventoryRefreshed != null)
         {
             this.onInventoryRefreshed();
         }
         this.isInventoryAvailable   = true;
         Provider.isLoadingInventory = false;
         SteamInventory.DestroyResult(this.inventoryResult);
         this.inventoryResult = SteamInventoryResult_t.Invalid;
     }
     else if (this.commitResult != SteamInventoryResult_t.Invalid && callback.m_handle == this.commitResult)
     {
         Debug.Log("Commit dynamic properties result: " + callback.m_result);
         SteamInventory.DestroyResult(this.commitResult);
         this.commitResult = SteamInventoryResult_t.Invalid;
     }
 }
Example #15
0
 private void UpdateInventory()
 {
     if (Global.isSteamActive && this.m_waitForResult)
     {
         EResult resultStatus = SteamInventory.GetResultStatus(this.m_resultHandle);
         if (resultStatus != EResult.k_EResultPending)
         {
             if (resultStatus == EResult.k_EResultOK)
             {
                 uint num = 0U;
                 if (SteamInventory.GetResultItems(this.m_resultHandle, null, ref num))
                 {
                     SteamItemDetails_t[] array = new SteamItemDetails_t[num];
                     int num2 = 0;
                     if (this.m_completeRefresh)
                     {
                         this.m_itemDetails.Clear();
                     }
                     if (num > 0U)
                     {
                         SteamInventory.GetResultItems(this.m_resultHandle, array, ref num);
                         if (this.m_completeRefresh)
                         {
                             this.m_itemDetails.AddRange(array);
                         }
                         else
                         {
                             for (int i = 0; i < array.Length; i++)
                             {
                                 for (int j = 0; j < this.m_itemDetails.Count; j++)
                                 {
                                     if (array[i].m_itemId.m_SteamItemInstanceID == this.m_itemDetails[j].m_itemId.m_SteamItemInstanceID && 0 < (array[i].m_unFlags & 256))
                                     {
                                         this.m_itemDetails.RemoveAt(j);
                                         break;
                                     }
                                 }
                             }
                             for (int k = 0; k < array.Length; k++)
                             {
                                 if ((array[k].m_unFlags & 256) == 0)
                                 {
                                     this.m_itemDetails.Add(array[k]);
                                     num2 = array[k].m_iDefinition.m_SteamItemDef;
                                 }
                             }
                         }
                         int  lookItemDef = this.m_steamInventoryHandler.GetLookItemDef();
                         int  skinItemDef = this.m_steamInventoryHandler.GetSkinItemDef();
                         bool flag        = true;
                         bool flag2       = true;
                         int  num3        = 0;
                         for (int l = 0; l < this.m_itemDetails.Count; l++)
                         {
                             if (this.m_itemDetails[l].m_iDefinition.m_SteamItemDef == lookItemDef)
                             {
                                 flag = false;
                             }
                             else if (this.m_itemDetails[l].m_iDefinition.m_SteamItemDef == skinItemDef)
                             {
                                 flag2 = false;
                             }
                             if (3000 > this.m_itemDetails[l].m_iDefinition.m_SteamItemDef)
                             {
                                 num3++;
                             }
                         }
                         if (flag2 || flag)
                         {
                             this.m_steamInventoryHandler.SetLook((!flag) ? lookItemDef : 0, (!flag2) ? skinItemDef : 0);
                         }
                         this.m_txtCaseCount.transform.parent.gameObject.SetActive(0 < num3);
                         this.m_txtCaseCount.text = num3.ToString();
                     }
                     if (this.m_caseOpenFlag && num2 != 0)
                     {
                         this.m_caseOpenGui.Showtime(num2, this.m_generatorDefId);
                     }
                     else
                     {
                         this.UpdateInventoryDisplay();
                     }
                 }
             }
             else
             {
                 Debug.Log("SteamInventoryGUI.cs: Couldn't get inventory: " + resultStatus.ToString());
             }
             SteamInventory.DestroyResult(this.m_resultHandle);
             this.m_waitForResult = false;
         }
     }
 }
    private void UpdateInventory()
    {
        if (!Global.isSteamActive || !m_waitForResult)
        {
            return;
        }
        EResult resultStatus = SteamInventory.GetResultStatus(m_resultHandle);

        switch (resultStatus)
        {
        case EResult.k_EResultPending:
            return;

        case EResult.k_EResultOK:
        {
            uint punOutItemsArraySize = 0u;
            if (!SteamInventory.GetResultItems(m_resultHandle, null, ref punOutItemsArraySize))
            {
                break;
            }
            SteamItemDetails_t[] array = new SteamItemDetails_t[punOutItemsArraySize];
            int num = 0;
            if (m_completeRefresh)
            {
                m_itemDetails.Clear();
            }
            if (punOutItemsArraySize != 0)
            {
                SteamInventory.GetResultItems(m_resultHandle, array, ref punOutItemsArraySize);
                if (m_completeRefresh)
                {
                    m_itemDetails.AddRange(array);
                }
                else
                {
                    for (int i = 0; i < array.Length; i++)
                    {
                        for (int j = 0; j < m_itemDetails.Count; j++)
                        {
                            ulong steamItemInstanceID             = array[i].m_itemId.m_SteamItemInstanceID;
                            SteamItemDetails_t steamItemDetails_t = m_itemDetails[j];
                            if (steamItemInstanceID == steamItemDetails_t.m_itemId.m_SteamItemInstanceID && 0 < (array[i].m_unFlags & 0x100))
                            {
                                m_itemDetails.RemoveAt(j);
                                break;
                            }
                        }
                    }
                    for (int k = 0; k < array.Length; k++)
                    {
                        if ((array[k].m_unFlags & 0x100) == 0)
                        {
                            m_itemDetails.Add(array[k]);
                            num = array[k].m_iDefinition.m_SteamItemDef;
                        }
                    }
                }
                int  lookItemDef = m_steamInventoryHandler.GetLookItemDef();
                int  skinItemDef = m_steamInventoryHandler.GetSkinItemDef();
                bool flag        = true;
                bool flag2       = true;
                int  num2        = 0;
                for (int l = 0; l < m_itemDetails.Count; l++)
                {
                    SteamItemDetails_t steamItemDetails_t2 = m_itemDetails[l];
                    if (steamItemDetails_t2.m_iDefinition.m_SteamItemDef == lookItemDef)
                    {
                        flag = false;
                    }
                    else
                    {
                        SteamItemDetails_t steamItemDetails_t3 = m_itemDetails[l];
                        if (steamItemDetails_t3.m_iDefinition.m_SteamItemDef == skinItemDef)
                        {
                            flag2 = false;
                        }
                    }
                    SteamItemDetails_t steamItemDetails_t4 = m_itemDetails[l];
                    if (3000 > steamItemDetails_t4.m_iDefinition.m_SteamItemDef)
                    {
                        num2++;
                    }
                }
                if (flag2 || flag)
                {
                    m_steamInventoryHandler.SetLook((!flag) ? lookItemDef : 0, (!flag2) ? skinItemDef : 0);
                }
                m_txtCaseCount.transform.parent.gameObject.SetActive(0 < num2);
                m_txtCaseCount.text = num2.ToString();
            }
            if (m_caseOpenFlag && num != 0)
            {
                m_caseOpenGui.Showtime(num, m_generatorDefId);
            }
            else
            {
                UpdateInventoryDisplay();
            }
            break;
        }

        default:
            Debug.Log("SteamInventoryGUI.cs: Couldn't get inventory: " + resultStatus);
            break;
        }
        SteamInventory.DestroyResult(m_resultHandle);
        m_waitForResult = false;
    }
        void PrintItemDetail()
        {
            // Demo 4: print item details
            // Similar to getting all results, use GetResultItems();
            EnsureStatusOK();
            Console.WriteLine("Items by ID obtained.");

            // Get the number of items available first, by setting the items array argument to null
            uint itemCount = 0;

            if (!SteamInventory.GetResultItems(currentResult, null, ref itemCount))
            {
                throw new Exception("Failed to get item count.");
            }

            // Now get the items
            SteamItemDetails_t[] details = new SteamItemDetails_t[itemCount];
            if (!SteamInventory.GetResultItems(currentResult, details, ref itemCount))
            {
                throw new Exception("Failed to get items.");
            }

            if (details.Length != 1)
            {
                throw new Exception("We don't have just one item?");
            }

            SteamItemDetails_t item = details[0];

            Console.WriteLine();

            // Print basic properties
            Console.WriteLine($"Instance ID: {item.m_itemId}");
            Console.WriteLine($"Definition number: {item.m_iDefinition}");
            Console.WriteLine($"Quantity: {item.m_unQuantity}");
            Console.WriteLine($"Flags: {(ESteamItemFlags)item.m_unFlags}");

            // Print item properties
            string[] itemKeys = GetResultItemProperty(0, null).Split(',');
            foreach (var key in itemKeys)
            {
                string value = GetResultItemProperty(0, key);
                if (value == null)
                {
                    Console.WriteLine($"Could not get value for \"{key}\".");
                }
                else
                {
                    Console.WriteLine($"{key}: {value}");
                }
            }

            Console.WriteLine(new string('-', 80));

            // Print item definition properties
            Console.WriteLine($"Definition number: {item.m_iDefinition}");
            string[] itemDefKeys = GetItemDefinitionProperty(item.m_iDefinition, null).Split(',');
            foreach (var key in itemDefKeys)
            {
                string value = GetItemDefinitionProperty(item.m_iDefinition, key);
                if (value == null)
                {
                    Console.WriteLine($"Could not get value for \"{key}\".");
                }
                else
                {
                    Console.WriteLine($"{key}: {value}");
                }
            }

            // Destroy result
            SteamInventory.DestroyResult(currentResult);
            currentResult = SteamInventoryResult_t.Invalid;

            nextAction = null;
            InteractiveGetDetails();
        }
 private void onInventoryResultReady(SteamInventoryResultReady_t callback)
 {
     if (this.appInfo.isDedicated)
     {
         SteamPending steamPending = null;
         for (int i = 0; i < Provider.pending.Count; i++)
         {
             if (Provider.pending[i].inventoryResult == callback.m_handle)
             {
                 steamPending = Provider.pending[i];
                 break;
             }
         }
         if (steamPending == null)
         {
             return;
         }
         if (callback.m_result != 1 || !SteamGameServerInventory.CheckResultSteamID(callback.m_handle, steamPending.playerID.steamID))
         {
             Debug.Log(string.Concat(new object[]
             {
                 "inventory auth: ",
                 callback.m_result,
                 " ",
                 SteamGameServerInventory.CheckResultSteamID(callback.m_handle, steamPending.playerID.steamID)
             }));
             Provider.reject(steamPending.playerID.steamID, ESteamRejection.AUTH_ECON_VERIFY);
             return;
         }
         uint num = 0u;
         if (SteamGameServerInventory.GetResultItems(callback.m_handle, null, ref num) && num > 0u)
         {
             steamPending.inventoryDetails = new SteamItemDetails_t[num];
             SteamGameServerInventory.GetResultItems(callback.m_handle, steamPending.inventoryDetails, ref num);
         }
         steamPending.inventoryDetailsReady();
     }
     else if (this.promoResult != SteamInventoryResult_t.Invalid && callback.m_handle == this.promoResult)
     {
         SteamInventory.DestroyResult(this.promoResult);
         this.promoResult = SteamInventoryResult_t.Invalid;
     }
     else if (this.exchangeResult != SteamInventoryResult_t.Invalid && callback.m_handle == this.exchangeResult)
     {
         SteamItemDetails_t[] array = null;
         uint num2 = 0u;
         if (SteamInventory.GetResultItems(this.exchangeResult, null, ref num2) && num2 > 0u)
         {
             array = new SteamItemDetails_t[num2];
             SteamInventory.GetResultItems(this.exchangeResult, array, ref num2);
         }
         Terminal.print("onInventoryResultReady: Exchange " + num2, null, Provider.STEAM_IC, Provider.STEAM_DC, true);
         if (array != null && num2 > 0u)
         {
             SteamItemDetails_t item = array[(int)((UIntPtr)(num2 - 1u))];
             this.addLocalItem(item);
             if (this.onInventoryExchanged != null)
             {
                 this.onInventoryExchanged(item.m_iDefinition.m_SteamItemDef, item.m_unQuantity, item.m_itemId.m_SteamItemInstanceID);
             }
             this.refreshInventory();
         }
         SteamInventory.DestroyResult(this.exchangeResult);
         this.exchangeResult = SteamInventoryResult_t.Invalid;
     }
     else if (this.dropResult != SteamInventoryResult_t.Invalid && callback.m_handle == this.dropResult)
     {
         SteamItemDetails_t[] array2 = null;
         uint num3 = 0u;
         if (SteamInventory.GetResultItems(this.dropResult, null, ref num3) && num3 > 0u)
         {
             array2 = new SteamItemDetails_t[num3];
             SteamInventory.GetResultItems(this.dropResult, array2, ref num3);
         }
         Terminal.print("onInventoryResultReady: Drop " + num3, null, Provider.STEAM_IC, Provider.STEAM_DC, true);
         if (array2 != null && num3 > 0u)
         {
             SteamItemDetails_t item2 = array2[0];
             this.addLocalItem(item2);
             if (this.onInventoryDropped != null)
             {
                 this.onInventoryDropped(item2.m_iDefinition.m_SteamItemDef, item2.m_unQuantity, item2.m_itemId.m_SteamItemInstanceID);
             }
             this.refreshInventory();
         }
         SteamInventory.DestroyResult(this.dropResult);
         this.dropResult = SteamInventoryResult_t.Invalid;
     }
     else if (this.inventoryResult != SteamInventoryResult_t.Invalid && callback.m_handle == this.inventoryResult)
     {
         uint num4 = 0u;
         if (SteamInventory.GetResultItems(this.inventoryResult, null, ref num4) && num4 > 0u)
         {
             this.inventoryDetails = new SteamItemDetails_t[num4];
             SteamInventory.GetResultItems(this.inventoryResult, this.inventoryDetails, ref num4);
         }
         if (this.onInventoryRefreshed != null)
         {
             this.onInventoryRefreshed();
         }
         this.isInventoryAvailable   = true;
         Provider.isLoadingInventory = false;
         SteamInventory.DestroyResult(this.inventoryResult);
         this.inventoryResult = SteamInventoryResult_t.Invalid;
     }
 }