private IEnumerator AutoSave() { while (!Scene.FinishGameLoad) { yield return(null); } SteamDSConfig.SetServerStatus(1); yield return(new WaitForEndOfFrame()); yield return(new WaitForEndOfFrame()); SteamDSConfig.SaveGame(); SteamDSConfig.SetServerStatus(0); Debug.Log("Game saved"); yield break; }
/// <summary> /// Saves the server and any related information /// </summary> public void Save() { LevelSerializer.Checkpoint(); SteamDSConfig.SaveGame(); }
/// <summary> /// Saves the server and any related information /// </summary> public void Save() => SteamDSConfig.SaveGame();