Example #1
0
 private string GetPrompt(Bind bind, SteamControllerButton steamControllerButton)
 {
     if (m_state.Game.Screen.InputMethod == InputMethod.SteamController)
     {
         var controller = m_state.Game.ActiveSteamController;
         return(steamControllerButton.GetPrompt(controller));
     }
     else if (m_state.Game.Screen.InputMethod == InputMethod.Gamepad)
     {
         var padType = m_state.Game.ActiveGamepad.Type;
         return(m_state.Game.User.Settings.GetPadBind(bind).GetPrompt(padType));
     }
     else
     {
         var button = m_state.Game.User.Settings.GetMouseBind(bind);
         if (button != MouseButton.None)
         {
             return(button.GetPrompt());
         }
         else
         {
             return(m_state.Game.User.Settings.GetKeyBind(bind).GetPrompt());
         }
     }
 }
 private static string GetPromptImagePath(this SteamControllerButton button, ISteamController controller)
 {
     if (controller is SteamworksSteamController)
     {
         return(((SteamworksSteamController)controller).GetButtonPromptPath(button.GetID(), button.GetActionSet().GetID()));
     }
     return(null);
 }
        public static string GetPrompt(this SteamControllerButton button, ISteamController controller)
        {
            var path = button.GetPromptImagePath(controller);

            if (path != null)
            {
                return('[' + path + ']');
            }
            else
            {
                return("?");
            }
        }
 public static SteamControllerActionSet GetActionSet(this SteamControllerButton button)
 {
     if (button <= SteamControllerButton.MenuToGame)
     {
         return(SteamControllerActionSet.Menu);
     }
     else if (button <= SteamControllerButton.InGameToMenu)
     {
         return(SteamControllerActionSet.InGame);
     }
     else
     {
         return(SteamControllerActionSet.Arcade);
     }
 }
 public static string GetID(this SteamControllerButton button)
 {
     return(button.ToString().ToLowerUnderscored());
 }