Example #1
0
            void OnGUI()
            {
                if (Event.current.isKey && Event.current.type == EventType.KeyUp)
                {
                    if (StdIn != null)
                    {
                        StdIn.Write((byte)Event.current.keyCode);
                    }
                }
                Vector2 sizeOfCharacter = style.CalcSize(new GUIContent("M"));
                Vector2 kerningCheck    = style.CalcSize(new GUIContent("MM"));
                float   charWidth       = kerningCheck.x - sizeOfCharacter.x;
                int     max             = Mathf.Min(Buffer.Count, Height + ScrollY);
                string  text            = GetGUIString(max);

                if (DisplayOntoGui)
                {
                    float x = charWidth * (CursorX - ScrollX);
                    float y = sizeOfCharacter.y * (CursorY - ScrollY);
                    GUI.Label(new Rect(x, y, sizeOfCharacter.x, sizeOfCharacter.y), "<color=white>|</color>", style);
                    GUI.Label(new Rect(0, 0, Screen.width, Screen.height), text, style);
                }
                else if (textMesh != null)
                {
                    textMesh.text = text;
                }
            }
Example #2
0
 private void InputRun()
 {
     while (Running)
     {
         int input = InputStream.ReadByte();
         if (input == '\r' || input == '\n')
         {
             string temp = InputBuffer + input;
             InputBuffer = "";
             //if (StdIn.EchoStream)
             {
                 UnityEngine.Debug.Log("Echoing input: " + temp);
                 StdOut.Write(temp);
             }
             StdIn.Write(temp);
         }
         else if (input != '\0')
         {
             InputBuffer += input;
         }
         PushEvent(new InputEvent(KeyboardDown, input));
     }
 }