/// <summary> /// StatusTextChangedイベントを発生させる /// </summary> /// <param name="sender"></param> /// <param name="e"></param> protected virtual void OnStatusTextChanged(string text) { if (StatusTextChanged != null) { StatusTextEventArgs e = new StatusTextEventArgs(text); if (InvokeRequired) { Invoke(new StatusTextEventHandler(StatusTextChanged), new object[] { this, e }); } else { StatusTextChanged(this, e); } } }
/// <summary> /// Raises the show status text event. /// </summary> /// <param name="sender">Sender of event.</param> /// <param name="args">Status text event arguments.</param> public void OnShowStatusText(object sender, StatusTextEventArgs args) { }
/// <summary> /// Show /// </summary> /// <param name="sender">Sender.</param> /// <param name="e">E.</param> public void OnShowStatusText (Object sender, StatusTextEventArgs e) { Toast.MakeText (this, e.Text, ToastLength.Long); }
/// <summary> /// Show /// </summary> /// <param name="sender">Sender.</param> /// <param name="e">E.</param> public void OnShowStatusText(Object sender, StatusTextEventArgs e) { Toast.MakeText(this, e.Text, ToastLength.Long); }
private void Core_ShowStatusTextRequested(object sender, StatusTextEventArgs e) { // Displays or hides the status text depending on its value. SystemTrayManager.StatusText = e.Text; }
/// <summary> /// Tell engine to fire StatusTextEvent with given arguments /// </summary> /// <param name="e"></param> public void TriggerStatusTextUpdated(StatusTextEventArgs e) { StatusTextUpdated?.Invoke(this, e); }
public void OnShowStatusText(Object sender, StatusTextEventArgs args) { }