public void DialogNext() { var e = RootState.PlayState.ActiveEntity; StatusService.Commit(e); if (e.IsGameOver) { SceneManager.LoadScene("Loading"); return; } if (e.NextScene != null) { SceneManager.LoadScene(e.NextScene); return; } if (e.IsDayOver) { CalendarService.NextDay(); } if (e.NextKey != null) { RootState.PlayState.ActiveEntity = GameConfiguration.Root.FindByKey(e.NextKey); return; } if (RootState.PlayState.PendingEntities.Count > 0) { RootState.PlayState.ActiveEntity = RootState.PlayState.PendingEntities.First(); RootState.PlayState.PendingEntities.RemoveAt(0); return; } RootState.PlayState.ActiveEntity = null; }