private void OnTriggerStay2D(Collider2D other)
    {
        PalameterScript palam  = other.GetComponent <PalameterScript>();
        StatusScript    status = other.GetComponent <StatusScript>();

        if (status != null && status.IsInvincible)
        {
            return;
        }

        palam?.GainDamage(damage);
        status?.EnInvincible();
    }