IEnumerator ReqeustSignIn() { List <IMultipartFormSection> formData = new List <IMultipartFormSection>(); formData.Add(new MultipartFormDataSection("username", id)); formData.Add(new MultipartFormDataSection("input_password", pw)); UnityWebRequest webRequest = UnityWebRequest.Post("http://52.78.94.149:80/api/v1/users/signin/", formData); yield return(webRequest.SendWebRequest()); if (webRequest.isNetworkError || webRequest.isHttpError) { Debug.Log(webRequest.error); // pop up?? } else { Debug.Log("Form upload complete!"); string result = webRequest.downloadHandler.text; Debug.Log("Response: " + result); ResData d = JsonUtility.FromJson <ResData>(result); string user_pk = d.id; string user_id = d.username; string user_name = d.name; sm = playerStatus.GetComponent <StatusManagerStart>(); sm.user_pk = user_pk; sm.Call(); } }
public void ChangeSceneToGameForTest() { // sm = GameObject.Find("StatusManagerStart").GetComponent<StatusManagerStart>(); sm = playerStatus.GetComponent <StatusManagerStart>(); Debug.Log("heh"); string user_pk = "1"; sm.user_pk = user_pk; sm.Call(); //SceneManager.LoadScene("GameScene"); }