GetName() public method

public GetName ( ) : string
return string
Example #1
0
        public static int CallLuaStatusEffectFunction(Character actor, StatusEffect effect, string functionName, params object[] args)
        {
            // todo: this is stupid, load the actual effect name from db table
            string path = $"./scripts/effects/{effect.GetName()}.lua";

            if (File.Exists(path))
            {
                var script = LoadGlobals();

                try
                {
                    script.DoFile(path);
                }
                catch (Exception e)
                {
                    Program.Log.Error($"LuaEngine.CallLuaStatusEffectFunction [{functionName}] {e.Message}");
                }
                DynValue res = new DynValue();

                if (!script.Globals.Get(functionName).IsNil())
                {
                    res = script.Call(script.Globals.Get(functionName), args);
                    if (res != null)
                    {
                        return((int)res.Number);
                    }
                }
            }
            else
            {
                Program.Log.Error($"LuaEngine.CallLuaStatusEffectFunction [{effect.GetName()}] Unable to find script {path}");
            }
            return(-1);
        }
Example #2
0
    // searching certain StatusEffect
    public bool HasStatusEffect(StatusEffect statusEffect)
    {
        bool hasStatusEffect = false;

        if (statusEffectList.Any(k => k.GetName().Equals(statusEffect.GetName())))
        {
            hasStatusEffect = true;
        }
        return(hasStatusEffect);
    }
Example #3
0
    public bool IsSameStatusEffect(StatusEffect statusEffect)
    {
        bool isSameStatusEffect = false;

        if (this.name.Equals(statusEffect.GetName()))
        {
            if (this.IsOfType(statusEffect.GetStatusEffectType()))
            {
                isSameStatusEffect = true;
            }
        }

        return(isSameStatusEffect);
    }
Example #4
0
        public static void LoadStatusEffectScript(StatusEffect effect)
        {
            string path = $"./scripts/effects/{effect.GetName()}.lua";

            if (File.Exists(path))
            {
                var script = LoadGlobals();

                try
                {
                    script.DoFile(path);
                }
                catch (Exception e)
                {
                    Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction {e.Message}");
                }
                effect.script = script;
            }
            else
            {
                path = $"./scripts/effects/default.lua";
                //Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction [{command.name}] Unable to find script {path}");
                var script = LoadGlobals();

                try
                {
                    script.DoFile(path);
                }
                catch (Exception e)
                {
                    Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction {e.Message}");
                }

                effect.script = script;
            }
        }