/// <summary> /// Converts the runtime status to an editor status. /// </summary> /// <param name="s"></param> public void SetStatusEditor(Status s) { _statusEditor = (StatusEditor)(int)s; }
public void SetStatusEditor(StatusEditor s) { _statusEditor = s; }
//******************************************************************************** // OnInspectorGUI //******************************************************************************** public override void OnInspectorGUI() { Info.Reset(m_creature_control); if (m_creature_debug != null) { m_creature_control.Display.ShowDebug = m_creature_debug.enabled; } else { m_creature_control.Display.ShowDebug = false; } GUI.changed = false; EditorGUILayout.Separator(); // COCKPIT DisplayEditor.Print(m_creature_control); InfoEditor.Print(m_creature_control); // WIZARD //EditorWizard.Print( m_creature_control ); // ESSENTIALS EssentialsEditor.Print(m_creature_control); // STATUS StatusEditor.Print(m_creature_control); // MISSIONS MissionsEditor.Print(m_creature_control); // INTERACTION InteractionEditor.Print(m_creature_control); // ENVIRONMENT EnvironmentEditor.Print(m_creature_control); //BEHAVIOURS BehaviourEditor.Print(m_creature_control); EditorGUILayout.LabelField(" - ICECreatureControl v" + Info.Version + " - ", EditorStyles.centeredGreyMiniLabel); if (m_creature_control.Display.ShowDebug) { if (m_creature_debug == null) { m_creature_debug = m_creature_control.gameObject.AddComponent <ICECreatureControlDebug>(); } else if (m_creature_debug.enabled == false) { m_creature_debug.enabled = true; } } else if (m_creature_debug != null) { m_creature_debug.enabled = false; /* * DestroyImmediate( m_creature_control.GetComponent<ICECreatureControlDebug>() ); * EditorGUIUtility.ExitGUI();*/ } MarkSceneDirty(m_creature_control); }