Example #1
0
    public void OnDrag(PointerEventData eventData)
    {
        switch (_statusCard)
        {
        case StatusCard.InHand:
        {
            var x = eventData.position.x - _width / 2;
            var y = eventData.position.y - _height / 2;
            transform.position = new Vector2(x, y);
            break;
        }

        case StatusCard.OnBoard:
        {
            if (!_targetManager.PointerActive())
            {
                _targetManager.PointerInit(this);
            }

            break;
        }
        }
        if (transform.position.y > _pointStopDrag.transform.position.y && _statusCard == StatusCard.InHand)
        {
            _statusCard = StatusCard.OnBoard;
        }
        // if (!(Pointer.instance.transform.position.y < _pointReturnCard.transform.position.y)) return;
        // _statusCard = StatusCard.InHand;
        //  Pointer.instance.Reset();


        //var vector3 = new Vector3(Input.mousePosition.x,Input.mousePosition.y, -Camera.main.transform.position.z);
        //Debug.Log(vector3);
        //transform.position = Camera.main.ScreenToWorldPoint(vector3);
    }
Example #2
0
    public void OnBeginDrag(PointerEventData eventData)
    {
        _statusCard = StatusCard.InHand;
        var parent = transform.parent;

        ParentToReturnTo = parent;
        transform.SetParent(parent.parent);
        transform.position = eventData.position;
        GetComponent <CanvasGroup>().blocksRaycasts = false;
    }
Example #3
0
 public void OnEndDrag()
 {
     _statusCard = StatusCard.InHand;
     transform.SetParent(ParentToReturnTo);
     GetComponent <CanvasGroup>().blocksRaycasts = true;
 }
Example #4
0
 public void SetStatusCard(StatusCard status)
 {
     _statusCard = status;
 }