IEnumerator closure_box()
    {
        iTween.ScaleTo(StatusBox, Vector3.zero, 0.5f);
        yield return(new WaitForSeconds(0.6f));

        StatusBox.transform.GetChild(0).gameObject.GetComponent <Text>().text = "";
        StatusBox.SetActive(false);
        statusPanel.SetActive(false);
    }
    IEnumerator show_status(string msg)
    {
        yield return(new WaitForSeconds(0.1f));

        statusPanel.SetActive(true);
        StatusBox.transform.GetChild(0).gameObject.GetComponent <Text>().text = msg;
        StatusBox.SetActive(true);
        yield return(new WaitForSeconds(2f));
    }