void Start()
    {
        this.stats_manager   = GameObject.FindGameObjectWithTag("Manager").GetComponent <Stats_Manager>();
        this.input_manager   = GameObject.FindGameObjectWithTag("Manager").GetComponent <InputManager>();
        this.player_movement = this.GetComponent <PlayerMovementScript>();

        if (stats_manager == null)
        {
            Debug.Log("ERROR: Can't find stats manager! Source: Player");
        }
        else
        {
            this.playerHealth = stats_manager.GetPlayerHealth();

            this.playerStamina = stats_manager.GetPlayerStamina();

            this.playerArmor = stats_manager.GetPlayerArmor();

            this.MAX_ALLOWED_PLAYER_HEALTH = stats_manager.GetMaxPlayerHealth(); //We are going to save playerHealth so it must be separate.

            this.MAX_ALLOWED_PLAYER_STAMINA = stats_manager.GetMaxPlayerStamina();

            this.timeSinceLastStaminaDrain = this.defaultTimeSinceLastStaminaDrain;

            Debug.Log("PLAYER HEALTH: " + playerHealth + " PLAYER STAMINA: " + playerStamina + " PLAYER ARMOR: " + playerArmor);

            if (playerArmor == 0 || playerStamina == 0 || playerHealth == 0)
            {
                Debug.Log("ERROR: Can't get player stats on player.");
            }
        }
    }
    void Start()
    {
        //TODO: Get stats_manager stats.

        //TODO: GET GAME STATE!

        this.stats_manager = this.GetComponent <Stats_Manager>();

        if (target == null && GameObject.FindGameObjectWithTag(playerTag))
        {
            target = GameObject.FindGameObjectWithTag(playerTag).transform;  //TODO: optimization so we can get Vector3 and get the .position.
        }

        //TODO: NEST THIS WITH GAME STATE
        //IF STATE PARKING
        spawnPointsParkingDad = GameObject.Find("ZomboSpawnPointsParking").transform; //Finding papa

        CountTheChilden(spawnPointsParkingDad);
        //END IF

        if (howManyToSpawnOnStart > 0)
        {
            MassiveZomboRandomSpawn(howManyToSpawnOnStart);
        }

        defaultZomboRespawnTimer = zomboRespawnTimer;

        this.zomboAttackTimer = defaultZomboAttackTimer; //TODO: Tests
    }
Example #3
0
 void Awake()
 {
     input          = GameObject.FindGameObjectWithTag("Manager").GetComponent <InputManager>();
     stats          = GameObject.FindGameObjectWithTag("Manager").GetComponent <Stats_Manager>();
     playerMovement = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovementScript>();
     headpos        = transform.localPosition;
     midpointY      = transform.localPosition.y;
     midpointX      = transform.localPosition.x;
 }
Example #4
0
 public void Start()  //MAYBE AWAKE TODO:SCRIPT EXEC ORDER
 {
     this.statsManager        = this.GetComponent <Stats_Manager>();
     currentlyActiveStateName = statsManager.GetGameState();
     if (currentlyActiveStateName == null)
     {
         Debug.Log("ERROR: FAILED TO LOAD CURRENTLY ACTIVE STATE NAME");
     }
 }
    public void Start()
    {
        GameManager.GetGameManager().AddGameEventListener(this);

        this.statsManager = this.GetComponent <Stats_Manager>();

        if (statsManager != null)
        {
            this.currentGameState = statsManager.GetGameState();
            this.UI_Health        = statsManager.GetPlayerHealth();
            this.UI_Stamina       = statsManager.GetPlayerStamina();
            Debug.Log("UI BUGFIX" + currentGameState + " " + UI_Stamina + " " + UI_Health);
        }
        else
        {
            Debug.Log("ERROR: UI_m can't find stats manager.");
        }
        this.locationText        = GameObject.Find("LocationText").GetComponent <Text>();
        this.locationText.text   = currentGameState;
        this.healthSlider        = GameObject.Find("Health").GetComponent <Slider>();
        this.healthSlider.value  = UI_Health;
        this.staminaSlider       = GameObject.Find("Stamina").GetComponent <Slider>();
        this.staminaSlider.value = UI_Stamina;
    }
Example #6
0
 void Start()
 {
     Stats = Jugador.GetComponent <Stats_Manager>();
 }
Example #7
0
 void Start()
 {
     GetPlayer = GetComponent <Stats_Manager>();
     SaludMax  = GetPlayer.Salud;
 }