Example #1
0
 public void removeUnit(bool isPlayersUnit, int iEntityType)
 {
     if (isPlayersUnit)
     {
         //Enemy killed player unit
         unitCountPlayer--;
         int reward = enemyDeathReward(iEntityType);
         playerArmy.RemoveAt(0);
         playerArmyObj.RemoveAt(0);
         updateUnitCountUI(unitCountPlayer);
         increaseGold(reward, false);
     }
     else
     {
         unitCountEnemy--;
         enemyArmy.RemoveAt(0);
         enemyArmyObj.RemoveAt(0);
         int reward = enemyDeathReward(iEntityType);
         increaseGold(reward, true);
         statsTracker.increaseKillCount();
     }
 }