Example #1
0
 public Broadsword()
     : base(WeaponTypes.Sword, EquipmentSlots.OneHand)
 {
     Name          = "Test Sword of the Brave";
     WeaponSubType = "Broadsword";
     ModPackage    = new Stats.ModPackage()
     {
         AttackPower        = 25,
         PhysicalCritChance = 3,
         PhysicalCritPower  = 0.2
     };
     Weight      = 40;
     WeaponLevel = 1;
     ItemRarity  = Rarities.Uncommon;
     BaseDamage  = 25;
 }
Example #2
0
 public BrokenSword()
     : base(WeaponTypes.Sword, EquipmentSlots.OneHand)
 {
     Name          = "Broken Sword of the Fallen";
     WeaponSubType = "Godsword";
     ModPackage    = new Stats.ModPackage()
     {
         AttackPower        = 105,
         PhysicalCritChance = 40,
         PhysicalCritPower  = 5,
         PhysicalHitChance  = 80
     };
     Weight      = 125;
     WeaponLevel = 5;
     ItemRarity  = Rarities.Legendary;
     BaseDamage  = 125;
 }
Example #3
0
        public Dagger_Retribution()
            : base(WeaponTypes.Knife, EquipmentSlots.OneHand)
        {
            Name          = "Dagger of Retribution";
            WeaponSubType = "Dagger";
            ModPackage    = new Stats.ModPackage()
            {
                AttackPower        = 25,
                PhysicalCritChance = 15,
                PhysicalCritPower  = 0.8,
                PhysicalHitChance  = 20,
                PhysicalHaste      = 35
            };
            Weight      = 10;
            WeaponLevel = 3;
            ItemRarity  = Rarities.Epic;
            BaseDamage  = 50;

            Description = "These daggers were used by a legendary rogue of yore, who died from dysentary.  Now his daggers lay unused.";
        }